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NPC Generator

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Advanced [show]


Nicholas Halsey, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His hair is short and silver. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often; and expand his business

Ideals: Athletic, Passionate. Flaws: Hedonist. Bonds: Attractive, Mentor. Occupation: Servant

Voice: Posh accent

Attributes [hide]

Nicholas Halsey, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 16 (+3)16 (+3)
Skills Deception +5, Investigation +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Randal Kirby, Male Human [Permalink]

Personal [hide]

Description: This western man wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His clothes are grease stained in places. His chestnut hair is kept up in a ponytail inside a feathered hat. His eyes, though not visible through his cowl, are green.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is obsessed with a lost civilization.

History: He was born in the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: Further expansion of business.

Bonds: Poor, Immigrant, Attractive, Adventurer, Job. Occupation: Cartwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Randal Kirby, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 8 (-1)10 (+0)
Skills Deception +2, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp. 1 Chain shirt. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Guy Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is bristling with hidden weapons, mostly pickaxes and kukris. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Guy grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Guy. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Ugly, Shy, Fearful, Disease. Bonds: Criminal record. Occupation: Servant

Voice: Indian accent

Attributes [hide]

Guy Walcott, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)7 (-2) 11 (+0)16 (+3)
Skills Arcana +0, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Balimaar Clifford, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a clover on it. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and catlike.

Personality: He will rave to anyone who will listen. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Armorer arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was always very intelligent and has formed a secret society of specialists.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Insane, Secretive. Bonds: Rich. Occupation: Armorer

Voice: German accent

Attributes [hide]

Balimaar Clifford, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 8 (-1)16 (+3) 12 (+1)15 (+2)
Skills Athletics +6, Persuasion +4
Senses Passive Perception 11
Languages Common, Celestial, Druidic, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Bertram Everly, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears green trousers with tan and white striped suspenders. He wears various colorful collared shirts. His red hair is styled in orderly dreadlocks. His gray eyes are slightly larger than normal.

Personality: He is mildly Human supremacist, though he does not identify as such. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has money and likes to spend it; and a strong sense of loyalty to human people

Flaws: Racist, Depressed. Bonds: Military, Rich. Occupation: Marshal

Voice: German accent

Attributes [hide]

Bertram Everly, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)17 (+3) 12 (+1)16 (+3)
Skills Investigation +5, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Halfling, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3000 sp. Amethyst (150 gp).


Social Check DCs

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