Dustin England, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and has the majority of his body covered in plate. His brown hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.
Personality: Dustin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army
Ideals: Extrovert. Bonds: Rich, Job, Military. Occupation: Junk Dealer
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Gerald Sutherland, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears black leather gloves, a black jacket, and tight pants. His black hair is unkempt and raggedy. His face is covered beneath a completely black helmet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also hits on women, regardless of circumstances.
History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to get laid; and he feels kind of lost in life
Flaws: Ugly, Depressed. Bonds: Poor, Has a crush. Occupation: Fisher
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp.
Anthony Colton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears green cloth garments or leather armor. His hair, while still mostly white, has prominent grey streaks. He has several tiny opal earrings on each ear.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He receives visions of the future at random moments
History: Anthony hails from a village terrorized by giants. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Someone believes him a fraud.
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Rich, Enemies. Occupation: Courier
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork studded leather.
Charles Hastings, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear red pants and tee shirts. He is bristling with hidden weapons, mostly hand crossbows and monstrous two handed axes. He wears his auburn hair up in a very large beehive style do. His half smiles and violet eyes are beguiling and draw you in.
Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with finding treasure.
History: Charles was born with his mother's beautiful face. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now travels the world, in search of power and loot.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Flaws: Shy, PTSD. Bonds: Criminal record, Attractive, Adventurer. Occupation: Roofer
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1600 sp.
Shane Langley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His head has been shaved. This hazel eyed northerner is not easily forgotten.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of orcs once and for all.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. In his 10th year, his parents were killed by a orcs raid, leaving Shane alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Someone believes him a fraud; and to reunite with his old friends
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Adventurer, Enemies. Occupation: Doctor
Voice: Slurs words
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +3
Possessions: 20 pp. Black pearl (300 gp).
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