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Advanced [show]


Gunter Winthrop, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears a blue tunic with green highlights, and long grey pants that bunch up around his shoes. His left hand appears badly burned and disfigured. His white hair is greasy and uncared for. He is baby faced.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Enemies, Military. Occupation: Laborer

Voice: Old thin voice

Attributes [hide]

Gunter Winthrop, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 7 (-2)12 (+1) 11 (+0)12 (+1)
Skills Religion +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Anselm Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a white scarf. He carries with him a set of rapiers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has blonde hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to make almost anything out of random pieces of junk.

History: The child of a Gardener, who enjoyed hunting, Anselm was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend

Ideals: Fighting, Optimist, Gifted. Bonds: Nature, Adventurer. Occupation: Slave Trader

Voice: Smoker's lung

Attributes [hide]

Anselm Kitchur, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)17 (+3) 15 (+2)9 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Celestial, Draconic, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Trey Blyth, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Merchant does. His black hair and beard is wavy and long. His eyes are green and he is always smoking a pipe.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He got into the Merchant business at a young age. After coming to the age of reason, Trey took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Gifted. Bonds: Job, Attractive, Rich, Adventurer. Occupation: Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Trey Blyth, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)17 (+3) 8 (-1)14 (+2)
Skills Athletics +1, Nature +5
Senses Passive Perception 9
Languages Common, Infernal, Giant, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp.


Social Check DCs


Ralf Asheton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He is physically well-built. He has moderate length auburn hair. He is very pretty but has cold, dead eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also hits on women, regardless of circumstances.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's attracted to the PC.

Ideals: Joker. Bonds: Attractive, Has a crush, Poor, Adventurer. Occupation: Fortune-teller

Voice: Old thin voice

Attributes [hide]

Ralf Asheton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)14 (+2) 8 (-1)10 (+0)
Skills Arcana +4, Intimidation +2
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Chain shirt. 1 Breastplate.


Social Check DCs


Wymar Weld, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his red hair in a flapper bob. His eyes are likewise blue.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Ideals: Fighting. Bonds: Attractive, Enemies, Rich, Nature. Occupation: Unemployed

Voice: Prounounces S like Z

Attributes [hide]

Wymar Weld, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. A pair of silk slippers encrusted with tiny pearls. (110 gp).


Social Check DCs

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