Robert Alby, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he typically wears white cloth garments or leather armor. His golden hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Persistence. Flaws: Antagonistic. Bonds: Enemies, Rich, Attractive. Occupation: Mason
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 12000 cp.
Norman Kendal, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he very much looks the part of a Slave Trader. He wears his silver hair up in a very large beehive style do. His eyes are likewise amber.
Personality: Eccentric and domineering, Norman will drive conversation. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: Further expansion of business.
Ideals: Extrovert. Flaws: Disease, Insomniac. Bonds: Job, Enemies. Occupation: Slave Trader
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 7 (-2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 7000 cp.
Rolf Allerton, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and dresses like a well dressed Shoemaker does. His skin is also unnaturally pale. He wears his red hair down. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily eccentric. He takes great joy in being the best Shoemaker in town.
History: A powerful slaver made him what he is. He was an apprentice working in his father's forge. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Flaws: Ugly, Insane. Bonds: Job, Mentor. Occupation: Shoemaker
Voice: French accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 70 pp.
Godfrey Kent, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'0" and prefers to wear grey pants and tee shirts. His left hand appears badly burned and disfigured. He has a small bristly mustache and wavy black hair. His green eyes dart from person to person.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is frequently practicing swordplay.
History: He was born to loving parents in a slum to the north. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to human people
Flaws: Secretive, Racist. Bonds: Military, Poor. Occupation: Hunter
Voice: Boston accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 17000 cp. 1 Tanglefoot bags. 4 Alchemist’s fire.
John Royston, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears skinny pants and wears a blue and pastel robe with the hood down. His hair is chestnut, silky, and of moderate length. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He never swears and excessively uses polite adverbs when speaking. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: John was born with his mother's beautiful face. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently gotten a pet goose that steals things from people.
Motivation: He is currently in port desperately looking for someone to get him out; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Optimist. Bonds: Attractive, Criminal record, Rich, Slave. Occupation: Layabout
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Giant, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 11000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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