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NPC Generator

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Advanced [show]


Gomory Digby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a tan poncho over his likewise colored trousers and shirt. His hair is always cut to a buzz. He is baby faced.

Personality: Eccentric and domineering, Gomory will drive conversation. He is obsessed with his god.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has a crush on the local Server; and he wants to get laid

Ideals: Extrovert, Logical. Flaws: Mundane. Bonds: Religious, Has a crush. Occupation: Bricklayer

Voice: Raspy

Attributes [hide]

Gomory Digby, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)10 (+0) 13 (+1)9 (-1)
Skills Animal Handling +3, Deception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp. 1 Crowbar. 1 Disguise kit.


Social Check DCs


Patrick Sherwood, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and dresses in brown turtlenecks beneath a violet coat with tan slacks. His white hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: A deeply religious man he believes everything happens for a reason. He takes great joy in being the best Junk Dealer in town.

History: He comes from a rich eastern family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To be a Marshal again; and his spouse's relatives view him with great suspicion

Flaws: Ugly. Bonds: Religious, Job, Rich, Family. Occupation: Junk Dealer

Voice: Soft and melodious

Attributes [hide]

Patrick Sherwood, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 6
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)3 (-4) 11 (+0)8 (-1) 14 (+2)13 (+1)
Skills Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged -2 / 1d8-4, Grapple -2

Possessions: 2500 sp. Tiger eye turquoise (6 gp). Silver pearl (130 gp). 1 Half-Plate. 1 Breastplate. 1 Banded mail.


Social Check DCs


Guy Clayton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears professional attire. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Guy was born in the west. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a sailor and was forced into it by his family

Ideals: Joker, Persistence. Flaws: Forgetful. Bonds: Attractive. Occupation: Sailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Guy Clayton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Performance +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 300 gp.


Social Check DCs


Rolf Compton, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses like a well dressed Crown-heir does, he is not a threatening figure. His white hair is cut short. His ears are large.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He got into the Crown-heir business at a young age. He worked as a nervous Crown-heir and found it very stressful. He became a Crown-heir soon after.

Motivation: Further expansion of business.

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Job, In love. Occupation: Crown-heir

Voice: Dark and ominous

Attributes [hide]

Rolf Compton, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)9 (-1) 13 (+1)10 (+0)
Skills Arcana +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Gerald Soames, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tight fitting grey shirt and pants. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Roofer, his father struggled to pay the bills. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker. Flaws: Ugly, Insane, Fearful. Bonds: Poor. Occupation: Glassblower

Voice: Strong lisp

Attributes [hide]

Gerald Soames, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills Medicine +1, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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