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NPC Generator

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Advanced [show]


Gerald Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and carries crossbows. His long black hair is drawn into a two foot long braid. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He takes great joy in being the best Spy in town.

History: The child of a Knight, who enjoyed hunting, Gerald was taken on many hunting expeditions. He worked as a nervous Spy and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Spy

Voice: Australian accent

Attributes [hide]

Gerald Eastoft, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 12 (+1)17 (+3)
Skills Nature +3, Stealth +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1800 sp.


Social Check DCs


Balimaar Warwick, Male Human [Permalink]

Personal [hide]

Description: A 6'6" northern man, he wears light armors faded through time and improper care. His golden hair is kept up in a ponytail inside a deerstalker hat. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Balimaar was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Philantrophist. Bonds: Family, Religious, Enemies. Occupation: Masseuse

Voice: Australian accent

Attributes [hide]

Balimaar Warwick, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)12 (+1) 15 (+2)15 (+2)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, grey cloak. His hair is auburn and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Shoemaker business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Shoemaker. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Persistence, Gifted. Flaws: Insomniac, Antagonistic. Bonds: Job. Occupation: Shoemaker

Voice: Boston accent

Attributes [hide]

Theobald Lincoln, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 8 (-1)12 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Aquan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bernard Dudley, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Gardener does. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His white hair is heavily combed to the left. He wears crescent spectacles with a black brim.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also is a firm believer in the manly ideal.

History: Bernard hails from a village terrorized by drow. He struck it rich when he found rare goods in large quantities. He has drifted from career to career and currently works as a Gardener.

Motivation: A deep hatred of drow; and he is unsatisfied with his job

Flaws: Ugly, Impulsive. Bonds: Job, Rich, Enemies. Occupation: Gardener

Voice: Tuts and clicks tongue

Attributes [hide]

Bernard Dudley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)7 (-2) 13 (+1)15 (+2)
Skills History +0, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Alexandre Appleton, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Navigator does. He carries with him a set of maces, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise hazel.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a island tribe. He was an apprentice working in his father's forge. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting, Impeccable. Flaws: Hedonist. Bonds: Job, Nature. Occupation: Navigator

Voice: Can't modulate volume

Attributes [hide]

Alexandre Appleton, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)15 (+2) 7 (-2)12 (+1)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common, Celestial, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1900 sp.


Social Check DCs

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