Robert Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a fine chain shirt which he covers with blue colored cloaks and clothing. His red hair is unkempt and raggedy. His fierce green eyes like to dwell on things.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with finding treasure.
History: He was born to loving parents in a slum to the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Sage
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Hubert Eastoft, Male Human [Permalink]
Personal [hide]
Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. His hair is cut close to his head. He wears crescent spectacles with a black brim.
Personality: Stoic and calm, he prefers to meditate than take action. He enjoys reading and quiet.
History: He got into the Engraver business at a young age. Hubert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hubert decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He then took over the family business and is one of the better Engraver for hire.
Motivation: Wants to open a new tavern; and to settle down with his crush
Ideals: Disciplined, Logical. Bonds: Job, Criminal record, Has a crush. Occupation: Engraver
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.
Adelard Astley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear tan clothing when he does not wear armor. His silver hair and beard is wavy and long. He has hazel eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Military, Adventurer. Occupation: Adventurer
Voice: Low range voice
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Roger Enfield, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is dressed in a clean blue cloak covering his clean studded leather. His long chestnut hair is drawn into a two foot long braid. His eyes are likewise green.
Personality: He likes to make people angry or surprised. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Many brigands want him driven away; and he wants revenge against brigands
Flaws: Antagonistic, Shy, Ugly. Bonds: Job, Enemies. Occupation: Spice Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Hugh Everly, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.
Personality: Confrontational and typically high on some drug or another. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a criminal king-pin and mafia family His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He has recently gotten a pet goose that steals things from people.
Motivation: He wants nothing more than to rejoin the army; and a rival would like him out of the picture
Ideals: Professionalism, Gifted. Flaws: Addict. Bonds: Attractive, Criminal record, Military. Occupation: Fisher
Voice: American accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
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