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NPC Generator

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Advanced [show]


Gerald Compton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His whole body is exceptionally muscular. His golden hair is heavily combed to the left. His violet eyes lackadaisically let the world flow into them.

Personality: He is very quiet and rarely speaks above a whisper. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of eastern immigrants he idolized his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. By chance he met his brother recently and the two have been together since.

Motivation: Nothing but the best is good enough for him; and marry his brother to traveling adventurers

Ideals: Impeccable. Flaws: Shy, Antagonistic. Bonds: Immigrant, Adventurer, Family. Occupation: Shipwright

Voice: High pitched and raspy

Attributes [hide]

Gerald Compton, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)10 (+0) 15 (+2)10 (+0)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Kyle Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large violet jacket. He has a penchant for wearing a ring with an oversized topaz on his left hand. His chestnut hair is still thick. This hazel eyed northerner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Sailor, who enjoyed hunting, Kyle was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions; and money/treasure

Ideals: Joker. Flaws: Antagonistic, PTSD. Bonds: Rich, Nature, Religious. Occupation: Barkeep

Voice: Uses lots of figures of speech

Attributes [hide]

Kyle Winterbourne, Male Human Fighter 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 7 (-2)17 (+3) 14 (+2)15 (+2)
Skills Nature +6, Stealth +6
Senses Passive Perception 12
Languages Common, Celestial, Orc, Goblin
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Geoffrey Woods, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is bristling with hidden weapons, mostly ceremonial daggers and halberds. His hair is long and white with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His eyes are hazel and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Geoffrey lived on a farm with his father, near the main road leading to a nearby town. Like his father and his brother before him, after school he went straight into learning to become a Assassin. He used his abilities to trick people and travel the world for free.

Motivation: An old rival family wants him found.

Ideals: Joker. Bonds: Attractive, Criminal record, Poor, Family, Job. Occupation: Assassin

Voice: Rhymes sentences (sorry)

Attributes [hide]

Geoffrey Woods, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)9 (-1) 14 (+2)10 (+0)
Skills Investigation +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Charles Shelley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears rags and sports a simple walking cane. His white hair is unkempt and raggedy. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Overbrimming with self-confidence, Charles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Charles and his spouse have recently divorced.

Motivation: He's looking for his big break; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Adventurer. Occupation: Butcher

Voice: Sighs a lot, exhausted

Attributes [hide]

Charles Shelley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)12 (+1) 8 (-1)16 (+3)
Skills Performance +5, Religion +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 24000 cp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Peter Shelly, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a faded coat and loose pants complete with small hat. He has a hunchback. He wears his golden hair up. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Peter Shelly, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 17 (+3)11 (+0) 15 (+2)14 (+2)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +4

Possessions: 100 gp.


Social Check DCs

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