Peter Denholm, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has a moderate pudge and is not very fit. He sports a long silver beard, and similarly colored long hair. His fierce gray eyes like to dwell on things.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Assassin soon after.
Motivation: To be a Bather again; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Insomniac, Impulsive. Bonds: Attractive, Job. Occupation: Assassin
Voice: Loud with bravado
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Odo Graham, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a ruthless business man, a trait he acquired from his mother.
History: He was born on a small isolated farm. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he is compelled to act according to his religious beliefs
Ideals: Entrepeneur. Flaws: Insomniac, Shy. Bonds: Nature, Religious, Adventurer. Occupation: Tanner
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp.
Lewis Gracey, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His long red hair is drawn into a two foot long braid. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy and tries to find solutions quickly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Lewis took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.
Motivation: Wants to have a good time and be beloved; and he wants revenge against illithids
Ideals: Optimist, Gifted. Flaws: Addict, Lazy. Bonds: Immigrant. Occupation: Masseuse
Voice: Boston accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 9 (-1) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Druidic, Celestial
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
Possessions: 1 Masterwork Common Melee.
Shane Weston, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair, while still mostly golden, has prominent grey streaks. He has a dull look in his amber eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a small toy that he constantly fidgets with.
History: Shane was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Server.
Motivation: To be a Guard again; and money/treasure
Ideals: Athletic, Optimist. Flaws: Addict. Bonds: Rich, Job. Occupation: Server
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1200 sp. 1 Half-Plate. 1 Chain shirt.
Justin Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a yellow coat over a grey low-cut shirt, and a feathered hat upon his head. He has no hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He always tries to repair and not replace. It was this mentality that drove him into the Scribe business.
History: His mother raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Scribe
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Pink pearl (50 gp). Freshwater pearl (11 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
