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NPC Generator

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Advanced [show]


Robert Cornish, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear blue pants and tee shirts. He has a golden handlebar mustache and slicked back golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he acts the brute, he is far gentler than he would appear. He believes the world needs to unite to get rid of illithids once and for all.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Days after completing his studies, news broke out that his hometown was attacked by illithids. Robert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He is unsatisfied with his job; and to be a armorer again

Ideals: Fighting, Artistic. Bonds: Enemies, Nature, Job. Occupation: Painter

Voice: Gruff and masculine

Attributes [hide]

Robert Cornish, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)10 (+0) 16 (+3)15 (+2)
Skills Religion +2, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Patrick Staurheim, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and he perpetually has his nunchaku ready. He has moderate length white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Patrick was born with his mother's beautiful face. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Cook

Voice: Stutters

Attributes [hide]

Patrick Staurheim, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)10 (+0) 9 (-1)15 (+2)
Skills Animal Handling +1, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Cory Nash, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, black cloak. His auburn hair is slicked back into a classic pompadour. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Cory was born with his father's beautiful face. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently the stress of being a Interpreter has made it difficult for him to sleep.

Motivation: To reunite with his old friends; and expand his business

Ideals: Optimist, Impeccable. Flaws: Insomniac. Bonds: Attractive, Job, Adventurer. Occupation: Interpreter

Voice: Dutch accent

Attributes [hide]

Cory Nash, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 10 (+0)17 (+3)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Odo Shelby, Male Human [Permalink]

Personal [hide]

Description: A 5'2" western man, he wears tattered old clothes. He is bald on top and has large blonde tufts of hair around his ears. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Rich, Nature. Occupation: Weaver

Voice: Farmer accent

Attributes [hide]

Odo Shelby, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)9 (-1) 4 (-3)15 (+2)
Skills Acrobatics +2
Senses Passive Perception 7
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Anselm Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His golden hair is kept up in a ponytail inside a deerstalker hat. This brown eyed westerner is not easily forgotten.

Personality: He can speak with the recently deceased. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.

Motivation: Wants a kiss; and he has passion for adventuring and risk

Ideals: Gifted, Opinionated. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Crown-heir

Voice: Jittery and nervous

Attributes [hide]

Anselm Garrick, Male Human Fighter 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Athletics +6, Investigation +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +4

Possessions: 300 gp.


Social Check DCs

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