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NPC Generator

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Advanced [show]


Norman Clayton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His black hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is almost excessively polite to everyone, even when angry. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved out east to avoid the crime he committed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many goblins want him driven away; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Enemies, Criminal record. Occupation: Miner

Voice: Smoker's lung

Attributes [hide]

Norman Clayton, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)16 (+3) 13 (+1)10 (+0)
Skills Deception +2
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan, Halfling
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Charles Shelly, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is lengthy. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He works hard and plays hard.

History: The child of a Herbalist, who enjoyed hunting, Charles was taken on many hunting expeditions. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Flaws: Addict, Antagonistic, Hedonist. Bonds: Attractive, Nature. Occupation: Carter

Voice: Mousy voice

Attributes [hide]

Charles Shelly, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 16 (+3)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 70 pp. Star ruby (400 gp).


Social Check DCs


Gerard Cotton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally well dressed albeit a few years behind the times. He keeps his chestnut hair in a pixie cut. He has a dull look in his violet eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. The war was a terrible time for him, and Gerard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of western immigrants he idolized his father. His father was a soldier and died while he was still young. Gerard was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Depressed. Bonds: Attractive, Military, Immigrant. Occupation: Mortician

Voice: Can't modulate volume

Attributes [hide]

Gerard Cotton, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)11 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 pp.


Social Check DCs


Roland Anderton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. His auburn hair is cut short with large spiked bangs in the front. His half smiles and violet eyes are beguiling and draw you in.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Roland enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Shy, Hedonist. Bonds: Attractive, Military. Occupation: Spice Merchant

Voice: Farmer accent

Attributes [hide]

Roland Anderton, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)11 (+0) 8 (-1)8 (-1)
Skills Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Iolite (50 gp). Tiger eye turquoise (15 gp). 1 Everburning torch. 2 Alchemist’s fire. 1 Tanglefoot bags. 4 Holy water.


Social Check DCs


Ernest Colton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a black tunic with tan highlights, and long white pants that bunch up around his shoes, marred by beers. His blonde hair is cut short. He wears an eyepatch.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and regain custody of his son

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Military, Nature, Family. Occupation: Sculptor

Voice: Breathy voice

Attributes [hide]

Ernest Colton, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 17 (+3)15 (+2) 15 (+2)11 (+0)
Skills Athletics +6, Medicine +4
Senses Passive Perception 12
Languages Common, Auran, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. Star rose quartz (80 gp).


Social Check DCs

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