William Cooper, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear ponchos typically of a light green in addition to tight pants. He wears his brown hair up in a very large beehive style do. His gray eyes peer out from beneath his top green hat.
Personality: William is depressed about a lot of things. He tends to be a nihilist. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to raise his children well; and he feels kind of lost in life
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Job, Nature, Family. Occupation: Hunter
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Alexandre Gentry, Male Human [Permalink]
Personal [hide]
Description: This man wears a custom-built plate barding that's adorned with pastel lining and desert motifs, and sports empty pouches on his belt. He is bald on top and has large black tufts of hair around his ears. His blue eyes dart from person to person to random spaces in the air.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born at the edge of vast mountains. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better kind of golem.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Nature, Adventurer. Occupation: Bookbinder
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Brown-green garnet (140 gp). Obsidian (15 gp). Onyx (80 gp).
Anselm Blakeley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and wears clothing that is held on in multiple layers but all of it is in poor condition. His left leg appears badly burned and disfigured. He wears his auburn hair up in a very large beehive style do. He is baby faced.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to loving parents in a slum to the west. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Being a Bricklayer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Logical. Bonds: Poor, Criminal record, Nature. Occupation: Bricklayer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Infernal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Miles Clare, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear flannel. His red hair is still thick. His eyes are likewise blue. His teeth are white and perfect.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is skeptical of what others tell him and is slow to trust.
History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Flaws: Terse, Shy, Disease. Bonds: Poor, Attractive. Occupation: Server
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Elven
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 60 pp. Golden yellow topaz (300 gp).
Tim Dryden, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean red cloak covering his clean studded leather. He is physically well-built. He has wavy golden hair. He has gray eyes.
Personality: He can speak with the recently deceased. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He became a Bowyer soon after.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Mundane, Greedy. Bonds: In love, Job. Occupation: Bowyer
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp.
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