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Advanced [show]


Theobald Byron, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears loose pants and a collared shirt complete with sweater beneath his coat. His feathered hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Theobald was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Carter

Voice: Aggressive tone

Attributes [hide]

Theobald Byron, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Norman Harrington, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with wide-brimmed hat. His blonde hair is cut short with large spiked bangs in the front. He has brown eyes.

Personality: His tongue was cut out and he uses sign language. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born at the edge of vast forest. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Being a Body Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Disease. Bonds: Poor, Criminal record, Nature. Occupation: Body Guard

Voice: Sensual and smooth

Attributes [hide]

Norman Harrington, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2300 sp.


Social Check DCs


Gunter Perry, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a blue and green robe with the hood down. He has dyed his greying red hair a little too much giving a sharp red color. His eyes, though not visible through his cowl, are amber.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Gunter was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gunter took refuge in the large cave and found the beat up warhammer and armor he uses now. He was always very intelligent and has formed a secret society of philosophers.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Flaws: Antagonistic, Secretive. Bonds: Attractive, Nature, Adventurer. Occupation: Shipwright

Voice: American accent

Attributes [hide]

Gunter Perry, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 6 (-2)17 (+3) 15 (+2)11 (+0)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp.


Social Check DCs


Arnold Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered flail and tarnished spear as well. He has styled his silver hair well, parting it to the left. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. He is skeptical of what others tell him and is slow to trust.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Impulsive, Shy, Mundane. Occupation: Fisher

Voice: Pirate accent

Attributes [hide]

Arnold Barlow, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)14 (+2) 11 (+0)14 (+2)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Auran, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2 Tanglefoot bags.


Social Check DCs


Anselm Read, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears bulky black painted plate armor. He sports a long black beard, and similarly colored long hair. He has hazel eyes and a black hat with a white feather.

Personality: A deeply religious man he believes everything happens for a reason. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Further expansion of business; and retire the richest man in the west

Ideals: Entrepeneur. Bonds: Religious, Adventurer, Job. Occupation: Marshal

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anselm Read, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)15 (+2) 12 (+1)15 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs

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