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NPC Generator

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Advanced [show]


Raymond Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears grey leather gloves, a grey jacket, and tight pants. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. As long as the job gets done he does not care how it got done.

History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their son. He worked as a Mason, and he later adopted a second son.

Motivation: He loathes his own lifestyle.

Ideals: Athletic, Disciplined, Professionalism. Flaws: Depressed. Bonds: Mentor. Occupation: Mason

Voice: Pirate accent

Attributes [hide]

Raymond Ainsley, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)17 (+3) 13 (+1)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 11
Languages Common, Ignan, Auran, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Trym Marleigh, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an entirely grey suit with white socks and a vest with buckled shoes. He has a small bristly mustache and wavy red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Junk Dealer arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Revenge; and wishes to resurrect an old love

Flaws: Ugly, Impulsive. Bonds: Enemies, Rich, In love. Occupation: Junk Dealer

Voice: Complex vocabulary, royal

Attributes [hide]

Trym Marleigh, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)10 (+0) 13 (+1)14 (+2)
Skills Athletics +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp. White pearl (100 gp).


Social Check DCs


Arnold Marston, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fancy grey suit. His brown hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.

History: Gifted from a young age, Arnold studied abroad. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor, Family. Occupation: Spice Merchant

Voice: Sensual and smooth

Attributes [hide]

Arnold Marston, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)17 (+3) 15 (+2)16 (+3)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Terran, Dwarven, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1300 sp.


Social Check DCs


Raymond Coombs, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is dressed in an above average manner. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He is a hateful person. He taunts others and blames them for his problems. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their son. He worked as a Carter, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers; and regain custody of his son

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Slave, Family. Occupation: Carter

Voice: Whispers

Attributes [hide]

Raymond Coombs, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)8 (-1) 7 (-2)11 (+0)
Skills Insight +0, Intimidation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 10 pp.


Social Check DCs


Wymar Graham, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries a battered sickle and tarnished kukri as well. His red hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He has always had a great fascination with Human culture. He is an amazing painter.

History: He was born several months after his father was called into army service. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Human compassion.

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Attractive, Military. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

Wymar Graham, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 9 (-1)9 (-1)
Skills Animal Handling +1, History +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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