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NPC Generator

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Advanced [show]


Anselm Byron, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears many layers of old clothing at all times. He keeps his long auburn hair kept up in a rat tail. He has a dull look in his brown eyes.

Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the east his family was never financially stable. In his 17th year, his parents were killed by a drow raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's attracted to the PC.

Flaws: Ugly, Secretive. Bonds: Poor, Has a crush, Enemies, Adventurer. Occupation: Mercenary

Voice: Farmer accent

Attributes [hide]

Anselm Byron, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)16 (+3) 14 (+2)11 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Finely wrought small gold bracelet (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).


Social Check DCs


Bernard Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His moppish red hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can't help but pocket interesting objects he comes across

History: Bernard hails from a village terrorized by gnolls. From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Slave Trader kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Flaws: Antagonistic. Bonds: Poor, Criminal record, Enemies, Attractive. Occupation: Slave Trader

Voice: Hollow voice

Attributes [hide]

Bernard Ramsay, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20000 cp. 1 Chain shirt. 1 Masterwork Light wooden shield.


Social Check DCs


Gilbert Snape, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a red cloak and cross-gartered blue stockings. His hair is cut close to his head. His amber eyes are slightly larger than normal.

Personality: Gilbert is depressed about a lot of things. He tends to be a nihilist. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the south to a Slave Trader, Gilbert learned a great deal about his mother's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Slave Trader for hire.

Motivation: He feels that his past leaves him morally obligated to help; and balancing his hectic life and new slave trader responsibilities is difficult

Flaws: Depressed. Bonds: Attractive, Job, Religious, Criminal record. Occupation: Slave Trader

Voice: Uses sign language

Attributes [hide]

Gilbert Snape, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 12 (+1)12 (+1)
Skills History +3, Performance +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Reynard Alton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is typically in his Apothecary uniform. He has a very tight haircut. His eyes are green and beady.

Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the north to a Apothecary, Reynard learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels threatened by others.

Flaws: Ugly, Fearful. Bonds: Job, Religious. Occupation: Apothecary

Voice: Uses lots of figures of speech

Attributes [hide]

Reynard Alton, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)13 (+1) 10 (+0)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. Sard (80 gp). Moss agate (11 gp). Violet garnet (200 gp). Golden yellow topaz (200 gp). 1 Minor magic item.


Social Check DCs


Clerebold Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears black cloth garments or leather armor. He keeps his long brown hair kept up in a rat tail. This blue eyed southerner is not easily forgotten.

Personality: He will rave to anyone who will listen. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was raised by priests from a young age. Clerebold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Clerebold decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.

Motivation: His religion dominates his actions; and he has comitted a past crime that haunts him to this day

Ideals: Justice. Flaws: Insane. Bonds: Criminal record, Religious, Mentor. Occupation: Doctor

Voice: Uses lots of figures of speech

Attributes [hide]

Clerebold Brownrigg, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 7 (-2)9 (-1)
Skills Animal Handling +0, Perception +0
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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