Cory Asheton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'10" and wears a faded coat and loose pants complete with feathered hat. His left leg appears badly burned and disfigured. His auburn hair is cut short. He is baby faced.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Cory was born with his mother's beautiful face. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he'd like to take his coworkers down a peg
Ideals: Artistic. Bonds: Enemies, Attractive, Job. Occupation: Layabout
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Druidic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 39000 sp.
Justin Middleton, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a clover on it. His auburn hair is braided into rings. His ears are large.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is lazy, self-centered, vain, and jealous.
History: Born to a pair of adventurers, Justin grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He used his abilities to travel the world and help people.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Philantrophist, Fighting. Flaws: Ugly, Selfish. Bonds: Adventurer. Occupation: Barkeep
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Adam Warwick, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He prefers to wear flannel. He keeps his golden hair in a pixie cut. His eyes are likewise hazel.
Personality: Adam is depressed about a lot of things. He tends to be a nihilist. He feeds upon the attention of others.
History: Adam was born with his father's beautiful face. He helped his father out around the business and became quite the natural. He hasn't been sleeping well lately.
Motivation: To be a Bricklayer again; and he is compelled to act according to his religious beliefs
Flaws: Depressed, Insomniac. Bonds: Attractive, Job, Religious. Occupation: Apothecary
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Chrysoberyl (50 gp). Amethyst (50 gp). Jet (50 gp).
Jocelyn Hallewell, Male Human [Permalink]
Personal [hide]
Description: He wears a grey Stetson hat and grey clothes. His chestnut hair is matted, messy, and big. His hazel unseeing eyes seem to look past you.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He comes from a rich western family. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and wants to have a good time and be beloved
Ideals: Optimist, Extrovert. Flaws: Ugly, Disease. Bonds: Rich, Immigrant. Occupation: Jeweler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 50 pp. 2 Thunderstones. 2 Acid flasks.
William Melancon, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man sports yellow clothing, slightly heavier than average wear. He has moderate length blonde hair. He wears a mask on his face.
Personality: He acts crazy and hedonistic. He misses his home and complains about the freezing weather, even in summer.
History: The child of a Bellfounder, who enjoyed hunting, William was taken on many hunting expeditions. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He inherited the family business which he has now maintained for 15 years.
Motivation: He loathes his own lifestyle; and sabotage a competitor
Flaws: Hedonist, Depressed. Bonds: Immigrant, Nature, Job. Occupation: Priest
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
