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Advanced [show]


Ralf Marlee, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His red hair is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a small toy that he constantly fidgets with.

History: The child of western immigrants he idolized his father. His homeland was ravaged by war and he spent much of his life rebuilding it. He got away from his former life and has fallen to alcoholism.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Justice. Flaws: Addict, PTSD. Bonds: Attractive, Immigrant. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Ralf Marlee, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)13 (+1) 16 (+3)15 (+2)
Skills Medicine +5, Stealth +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Arnold Watson, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is typically in his Sage uniform. His auburn hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Bonds: Job, Attractive, Enemies, Adventurer, Immigrant. Occupation: Sage

Voice: Australian accent

Attributes [hide]

Arnold Watson, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)12 (+1) 11 (+0)11 (+0)
Skills Deception +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Amber (50 gp). Jasper (70 gp). Jade (50 gp). Bloodstone (70 gp).


Social Check DCs


Gomory Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a colorful flower in his silver hair. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Gomory embodies much of what other species detest in the Humans. He is a font of random trivia from the lore and stories he has discovered

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Attractive, Nature. Occupation: Tailor

Voice: Slurs words

Attributes [hide]

Gomory Emsworth, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)16 (+3) 13 (+1)16 (+3)
Skills Investigation +5, Nature +5
Senses Passive Perception 11
Languages Common, Draconic, Ignan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anthony Branson, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He dresses in collared shirts and wears a proper scarf over his head. He has shaved his head bald. He has a tattooed face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is an amazing painter.

History: He got into the Dyer business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Dyer like his mother before him.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Gifted. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Dyer

Voice: Strong lisp

Attributes [hide]

Anthony Branson, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)7 (-2) 10 (+0)10 (+0)
Skills Acrobatics +4, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1

Possessions: 500 gp.


Social Check DCs


Robert Remington, Male Human [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He has a penchant for wearing a ring with an oversized jet on his left hand. His moppish chestnut hair is in a traditional bowl cut. This blue eyed westerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. The war was a terrible time for him, and Robert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Robert was born in the west. At a young age he loved to build and create. Like his father and his brother before him, after school he went straight into learning to become a Cartwright. He then took over the family business and is one of the better Cartwright for hire.

Motivation: Money/treasure.

Ideals: Persistence. Flaws: Depressed. Bonds: Rich, Job, Military. Occupation: Cartwright

Voice: French accent

Attributes [hide]

Robert Remington, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)16 (+3) 11 (+0)13 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs

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