Trym Watson, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears grey trousers with green and tan striped suspenders. He wears various colorful collared shirts. His hair is black and very short. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is witty, but his monotone delivery comes off as unnerving He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: The child of western immigrants he idolized his mother. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: A deep hatred of goblins.
Ideals: Joker. Flaws: Secretive. Bonds: Attractive, Enemies, Immigrant. Occupation: Mason
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 17 (+3) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +3
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A roughly beaten golden orb (80 gp).
Trym Brent, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'0" and wears bulky blue painted plate armor. His white hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A powerful brothel owner made him what he is. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister
Flaws: Mundane, Fearful. Bonds: Attractive, Mentor, Family. Occupation: Butcher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 500 gp.
Lance Halsey, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a worn and beaten armor. His moppish brown hair is in a traditional bowl cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in the north, but his parents moved at a very young age to the east. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the north, certain he would find work there.
Motivation: He wants to get laid; and wants a kiss
Flaws: Addict, Shy, Racist. Bonds: Has a crush, Immigrant. Occupation: Server
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Diggory Wallace, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. His golden hair is lengthy. His eyes are likewise gray.
Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born in the north. He moved from fad to fad and when he turned 15 he discovered dancing. Since then, he has sought to make the best of life.
Motivation: Wants to work out more often; and to be a actor again
Ideals: Artistic, Optimist, Athletic. Bonds: Job, Immigrant. Occupation: Dyer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Bertram Kimberley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his silver hair in a flapper bob. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up glaive and armor he uses now. He got away from his former life and has fallen to alcoholism.
Motivation: Retire the richest man in the north; and he's repulsed by the pc
Flaws: Addict, Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Fletcher
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
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