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NPC Generator

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Advanced [show]


Everard Shelby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear yellow tank tops with red pants. He has shaved his head bald. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: A deeply religious man he believes everything happens for a reason. He is a great chef.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Religious, Family. Occupation: Glassblower

Voice: Pirate accent

Attributes [hide]

Everard Shelby, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)13 (+1) 17 (+3)11 (+0)
Skills Perception +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Half-Plate. 1 Breastplate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Bertram Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long brown hair reaches down to his waist. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Sellsword. He turns his eye from what people do, preferring to live and let live. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised by priests from a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Money/treasure; and to be a fortune-teller again

Flaws: Addict. Bonds: Job, Rich, Religious, Mentor. Occupation: Sellsword

Voice: Posh accent

Attributes [hide]

Bertram Pinkerton, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 7 (-2)10 (+0) 10 (+0)12 (+1)
Skills Nature +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 200 gp.


Social Check DCs


John Denholm, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a brown shirt with thin grey vertical stripes and black pants. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He exudes charisma. He is a tour de force of persuasion. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: John was born with his mother's beautiful face. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their son. He worked as a Layabout, and he later adopted a second son.

Motivation: Doesn't want to be a Layabout and was forced into it by his family.

Flaws: Impulsive, PTSD. Bonds: Attractive, Family. Occupation: Layabout

Voice: Nasally tone

Attributes [hide]

John Denholm, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)8 (-1) 14 (+2)9 (-1)
Skills Persuasion +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Heward Hayes, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears light armors faded through time and improper care. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes peer out from beneath his wide-brimmed blue hat.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He would rather hide behind his crafts than deal with other people.

History: Heward was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his poetry dream.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Bookbinder

Voice: Scandinavian accent

Attributes [hide]

Heward Hayes, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)10 (+0) 13 (+1)15 (+2)
Skills Athletics +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Gold dragon comb with red garnet eye (600 gp).


Social Check DCs


Gilbert Badger, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his auburn hair in a pixie cut. His eyes are brown.

Personality: He is fixated on the number 12. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gilbert was born in the west. At a young age he loved to build and create. His homeland was ravaged by war and he spent much of his life rebuilding it. He's also a talented Healer, but doesn't like to broadcast it.

Motivation: To be a Healer again; and expand his business

Ideals: Persistence. Flaws: Insane, PTSD. Bonds: Attractive, Job. Occupation: Actor

Voice: Sleepy voice

Attributes [hide]

Gilbert Badger, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)15 (+2) 17 (+3)12 (+1)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Ignan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp.


Social Check DCs

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