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NPC Generator

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Advanced [show]


Lewis Reid, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man typically wears tan cloth garments or leather armor. He sports a long white beard, and similarly colored long hair. His violet eyes peer out from beneath his broad tan hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the east to a Roofer, Lewis learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Roofer for hire.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Opinionated, Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Job. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Lewis Reid, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Blue quartz (4 gp).


Social Check DCs


Godfrey Eastoft, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright violet and green, and wears rings and necklaces with large, colorful gems. He wears his golden hair up in a very large beehive style do. His eyes are a pleasant green.

Personality: He likes to make people angry or surprised. He invites people to come help in his community garden.

History: Sold as a small child to a slaver, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He has drifted from career to career and currently works as a Fisher.

Motivation: He is greedy; and he is terrified, and will act out of fear

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Rich, Mentor, Job. Occupation: Fisher

Voice: Raspy

Attributes [hide]

Godfrey Eastoft, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)11 (+0) 6 (-2)17 (+3)
Skills Athletics +4, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Dean Darlington, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time, and carries greataxes. His chestnut hair is styled in orderly dreadlocks. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Around other people he will do his best to conceal his emotions and appear jolly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Joker, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Barber

Voice: Draws out vowels

Attributes [hide]

Dean Darlington, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)8 (-1) 12 (+1)8 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Shane Blyth, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a well pressed and immaculate suit (or dress). His whole body is exceptionally muscular. He wears his golden hair up. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. He has a minor phobia of water and hates getting wet.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and his religion dominates his actions

Flaws: Shy, Fearful. Bonds: Immigrant, Religious, Enemies. Occupation: Dilettante

Voice: Jittery and nervous

Attributes [hide]

Shane Blyth, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)10 (+0) 9 (-1)10 (+0)
Skills Acrobatics +5, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Percival Law, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He carries a battered ceremonial dagger and tarnished spear as well. He has done his best to style his black hair to look like a famous performer. He has a tattooed face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army; and to find somewhere to settle down

Ideals: Fighting, Entrepeneur. Flaws: Secretive, Shy. Bonds: Military. Occupation: Banker

Voice: Old Prospector

Attributes [hide]

Percival Law, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 8 (-1)9 (-1)
Skills Athletics +3, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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