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NPC Generator

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Advanced [show]


Trym Reid, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He feeds upon the attention of others.

History: Born to a Scribe, his mother struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To get a good night's sleep; and retire the richest man in the south

Ideals: Joker, Gifted, Entrepeneur. Flaws: Insomniac. Bonds: Poor, Attractive. Occupation: Apothecary

Voice: Ums and uhs a lot

Attributes [hide]

Trym Reid, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)15 (+2) 12 (+1)13 (+1)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 60 pp. Finely wrought small gold bracelet (50 gp). Gold dragon comb with red garnet eye (300 gp).


Social Check DCs


Diggory Shirley, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is physically well-built. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a minor phobia of water and hates getting wet.

History: His father raised him in a mountain cabin. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently he has begun working with bootleggers and crooks.

Motivation: He feels threatened by others; and his religion dominates his actions

Flaws: Sensitive, Fearful. Bonds: Poor, Attractive, Nature. Occupation: Server

Voice: Squeaky

Attributes [hide]

Diggory Shirley, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills Stealth +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 60 pp.


Social Check DCs


Ralf Darby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears baggy brown pantaloons and a yellow scarf. His white hair, when down, is lengthy. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.

Motivation: Doesn't want to be a Herbalist and was forced into it by his family.

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Herbalist

Voice: Scratchy, weak

Attributes [hide]

Ralf Darby, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 13 (+1)15 (+2) 14 (+2)9 (-1)
Skills Acrobatics -1, Athletics +4
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +4

Possessions: 200 gp.


Social Check DCs


Roger Hayden, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a grey tunic with brown highlights, and long blue pants that bunch up around his shoes. He sports a long red beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Soapmaker arts, while his mother instructed him in etiquette, music and courtly manner. Over the years he perfected his riding and shooting skills. He used his abilities to travel the world and help people.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Nature, Job. Occupation: Soapmaker

Voice: Eastern European accent

Attributes [hide]

Roger Hayden, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 7 (-2)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 80 pp.


Social Check DCs


Trym Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt with thin tan vertical stripes and white pants, and carries clubs. His auburn hair is lengthy. His eyes are likewise gray.

Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gifted from a young age, Trym studied abroad. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Fighting, Artistic, Opinionated, Gifted. Flaws: Antagonistic. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Trym Marlee, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)12 (+1) 9 (-1)11 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 28000 cp. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Masterwork Heavy wooden shield.


Social Check DCs

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