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NPC Generator

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Advanced [show]


Ernest Everly, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a wide-brimmed hat to cover his moderate length blonde hair. He wears an eyepatch.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He would rather hide behind his crafts than deal with other people.

History: Born in the west to a Armorer, Ernest learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Armorer

Voice: Old Prospector

Attributes [hide]

Ernest Everly, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 11 (+0)8 (-1)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Adam Merton, Male Human [Permalink]

Personal [hide]

Description: He wears just a blue suit. He is physically well-built. His white hair is greasy and uncared for. His amber eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He is a Jackalwere in disguise. A freak accident while working with his Bookbinder father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Depressed, Disease. Bonds: Immigrant, Adventurer. Occupation: Carpenter

Voice: Voice breaks

Attributes [hide]

Adam Merton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 9 (-1)14 (+2) 14 (+2)15 (+2)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp. Azurite (10 gp).


Social Check DCs


Randal Wade, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he usually wears his blue robe and has his sickle always slung over his shoulder. He sports a long red beard, and similarly colored long hair. He has hazel eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is afraid of women and trembles around them

History: Randal was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He doesn't get along with people that don't share his tastes; and wants to raise his children well

Ideals: Joker, Impeccable. Flaws: Shy. Bonds: Family. Occupation: Mason

Voice: Relaxed voice

Attributes [hide]

Randal Wade, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills History +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Percival Clare, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a large black jacket. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also hits on women, regardless of circumstances.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a soldier and died while he was still young. Percival was left his mother's suit of armor and trained in its use and care. He got away from his former life and has fallen to alcoholism.

Motivation: Revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Impeccable. Flaws: Addict. Bonds: Has a crush, Poor, Military, Enemies. Occupation: Cartwright

Voice: Spits and sputters

Attributes [hide]

Percival Clare, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)9 (-1) 15 (+2)11 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 17000 cp. Amethyst (130 gp). Tiger eye turquoise (6 gp). Deep blue spinel (500 gp). 1 Minor magic item.


Social Check DCs


Gunter Abram, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing the road beaten gear of a warrior. He is bald on top and has large brown tufts of hair around his ears. His eyes are gray and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not trust anyone and sleeps with one eye open.

History: Born to a Scribe, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Disease, Insomniac. Bonds: Poor. Occupation: Brewer

Voice: Low rumbling, strings words together

Attributes [hide]

Gunter Abram, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)13 (+1) 9 (-1)10 (+0)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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