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NPC Generator

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Advanced [show]


Gomory Brady, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is white and very short. His brown eyes lackadaisically let the world flow into them.

Personality: A skeptical and narcissistic man, Gomory's first love is himself. His second love is also himself. He takes great joy in being the best Dilettante in town.

History: Gomory hails from a village terrorized by illithids. He has chosen to use the inheritance that was left to him frivolously. He has worked as a Dilettante like his mother before him.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he has passion for adventuring and risk

Ideals: Impeccable. Bonds: Job, Enemies, Rich, Adventurer. Occupation: Dilettante

Voice: Mousy voice

Attributes [hide]

Gomory Brady, Male Human Fighter 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)9 (-1) 12 (+1)11 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 2000 sp.


Social Check DCs


William Badger, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He carries with him a set of hand crossbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His black hair, when down, is lengthy. His eyes are likewise blue.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Ploughman business at a young age. He moved from fad to fad and when he turned 15 he discovered dancing. He then took over the family business and is one of the better Ploughman for hire.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Fighting, Artistic. Flaws: Forgetful. Bonds: Job. Occupation: Ploughman

Voice: Puts emphasis on the wrong words

Attributes [hide]

William Badger, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)6 (-2) 6 (-2)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 80 pp. Alexandrite (900 gp). Jet (140 gp). Chrysoprase (30 gp).


Social Check DCs


Theobald Addington, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a custom-built plate barding that's adorned with brown lining and desert motifs. With a patchy white beard and wild white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He uses divination through singing.

History: Theobald lived on a farm with his mother, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Sailor

Voice: Speaks with a cold

Attributes [hide]

Theobald Addington, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Athletics +5, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs


Richard Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is brown, silky, and of moderate length. His half smiles and blue eyes are beguiling and draw you in.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He comes from a rich southern family. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Richard and his spouse have recently divorced.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Attractive, Family. Occupation: Server

Voice: Tuts and clicks tongue

Attributes [hide]

Richard Bentley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 18 (+4)14 (+2) 10 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gilbert Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a grey shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His blonde hair is long and unkept. His violet eyes peer out from beneath his top grey hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gilbert's mother didn't care for him much, and the feeling was mutual. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Military. Occupation: Barber

Voice: Raspy

Attributes [hide]

Gilbert Berkeley, Male Human Fighter 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)16 (+3) 11 (+0)15 (+2)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 10
Languages Common, Elven, Druidic, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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