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NPC Generator

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Advanced [show]


Anthony Marleigh, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears clothing that is held on in multiple layers but all of it is in poor condition. His whole body is exceptionally muscular. His moppish blonde hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Anthony enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Hedonist. Bonds: Poor, Immigrant, Criminal record. Occupation: Guard

Voice: French accent

Attributes [hide]

Anthony Marleigh, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Don Sydney, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His moppish red hair is in a traditional bowl cut. He has blue eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a ruthless business man, a trait he acquired from his father.

History: Don was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Poor, Adventurer. Occupation: Apothecary

Voice: Uses sign language

Attributes [hide]

Don Sydney, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 7 (-2)17 (+3) 16 (+3)9 (-1)
Skills Athletics +6
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Druidic
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +6

Possessions: 8000 cp.


Social Check DCs


Shane Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a small hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Adventurer. Occupation: Bellfounder

Voice: High pitched and raspy

Attributes [hide]

Shane Clapham, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)10 (+0) 16 (+3)11 (+0)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Hugh Brownrigg, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his black hair down. His ears are large.

Personality: He is very quiet and rarely speaks above a whisper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hugh is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a brothel owner, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Adventurer, Mentor. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Hugh Brownrigg, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)14 (+2) 10 (+0)15 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 10
Languages Common, Draconic, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Percival Crawford, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears light armors faded through time and improper care. He has dyed his greying white hair a little too much giving a sharp white color. His amber eyes are slightly larger than normal.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Percival was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Miner job and began his own company from there.

Motivation: Further expansion of business; and seeks redemption

Flaws: Insane. Bonds: Guardian, Criminal record, Job. Occupation: Miner

Voice: Scottish accent

Attributes [hide]

Percival Crawford, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 8 (-1)14 (+2) 9 (-1)12 (+1)
Skills Performance +3, Stealth +0
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 3100 sp.


Social Check DCs

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