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NPC Generator

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Advanced [show]


Trym Riley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. With a patchy white beard and wild white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He uses divination through singing.

History: He was born in the east, but his parents moved at a very young age to the south. After coming to the age of reason, Trym took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Optimist, Gifted. Bonds: Rich, Immigrant. Occupation: Interpreter

Voice: Spits words with contempt

Attributes [hide]

Trym Riley, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Giant, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Simple lock. 1 Backpack.


Social Check DCs


Miles Beckwith, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. He wears his brown hair up. His ears are large.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a wizard, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Shipwright again; and he'd like to take his coworkers down a peg

Ideals: Justice, Logical. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Interpreter

Voice: Old Prospector

Attributes [hide]

Miles Beckwith, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 7
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 10
Languages Common, Druidic, Orc
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 600 gp.


Social Check DCs


Adam Abram, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tattered old clothes. He has done his best to style his blonde hair to look like a famous performer. His eyes are a pleasant blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is frequently practicing swordplay.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has set out to sabotage the competition.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Military, Slave. Occupation: Carpenter

Voice: Old thin voice

Attributes [hide]

Adam Abram, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)17 (+3) 11 (+0)12 (+1)
Skills Acrobatics +3, Investigation +5
Senses Passive Perception 10
Languages Common, Gnome, Auran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 1900 sp. 1 Darkwood Buckler.


Social Check DCs


Gunter Beckwith, Male Human [Permalink]

Personal [hide]

Description: A 5'8" southern man, he wears light armors faded through time and improper care. He has styled his black hair well, parting it to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A skeptical and narcissistic man, Gunter's first love is himself. His second love is also himself. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gunter was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Impeccable. Bonds: Attractive, Enemies, Family. Occupation: Merchant

Voice: Dutch accent

Attributes [hide]

Gunter Beckwith, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)16 (+3) 10 (+0)13 (+1)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common, Draconic, Dwarven, Ignan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Norman Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Locksmith does. His hair is long and auburn with streaks of golden, and is pulled back with small violet clips. His beard is golden, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the recently deceased. He is lazy and tries to find solutions quickly.

History: He was born in the south, but his parents moved at a very young age to the north. Like his mother and his brother before him, after school he went straight into learning to become a Locksmith. He struck the Locksmith job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Gifted. Flaws: Lazy. Bonds: Job, Attractive, Immigrant. Occupation: Locksmith

Voice: Mousy voice

Attributes [hide]

Norman Tewksbury, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)13 (+1) 12 (+1)11 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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