Theobald Milton, Male Human [Permalink]
Personal [hide]
Description: 6'1" and muscular, this northern man wears a green coat over a red low-cut shirt, and a feathered hat upon his head. He has moderate length black hair. His eyes are violet and beady.
Personality: He is extraordinarily eccentric. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Theobald grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic. Flaws: Ugly, Insane, Lazy. Bonds: Adventurer. Occupation: Brewer
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 7 (-2) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp.
Arnold Wade, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a grey shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His red hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He also is a firm believer in the manly ideal.
History: He was born on a small isolated farm. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and revenge
Flaws: Impulsive. Bonds: Attractive, Enemies, Nature, Adventurer. Occupation: Adventurer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
John Blyth, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he sports blue clothing, slightly heavier than average wear. His hair is golden, silky, and of moderate length. He has amber eyes and a blue hat with a green feather.
Personality: He is a hateful person. He taunts others and blames them for his problems. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: John was raised in a hard working conservative environment. A gifted student he started as a Bricklayer, but he got bored and became a Dilettante. He then took over the family business and is one of the better Dilettante for hire.
Motivation: Doesn't want to be a Dilettante and was forced into it by his family.
Flaws: Antagonistic. Bonds: Attractive, Slave, Job, Family. Occupation: Dilettante
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Ralf Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. He has done his best to style his silver hair to look like a famous performer. His half smiles and amber eyes are beguiling and draw you in.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He comes from a rich western family. Ralf was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Money/treasure.
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Religious, Rich. Occupation: Locksmith
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Oakley, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His auburn hair is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: Calm and collected, he is a well trained Locksmith. He plays an instrument quite well.
History: Sold as a small child to a brothel owner, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.
Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg
Ideals: Artistic. Bonds: Rich, Attractive, Job, Mentor, Religious. Occupation: Locksmith
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: Large well-done wool tapestry (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
