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NPC Generator

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Advanced [show]


John Clapham, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears an entirely brown suit with grey socks and a vest with buckled shoes. He keeps his long brown hair kept up in a rat tail. He is baby faced.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He receives visions of the future at random moments

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Weaver

Voice: Indian accent

Attributes [hide]

John Clapham, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)8 (-1) 12 (+1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Everard Quinton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a small hat to hide his balding. His fierce blue eyes like to dwell on things.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Everard was born the youngest of three triplets. Everard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.

Motivation: His relatives are trying to arrange a marriage.

Bonds: Poor, Guardian, Family, Nature, Job. Occupation: Stylist

Voice: Cold and demanding tone

Attributes [hide]

Everard Quinton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)11 (+0) 14 (+2)16 (+3)
Skills Perception +4, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 20 pp. Deep green spinel (50 gp). Smoky quartz (80 gp). Silver pearl (50 gp).


Social Check DCs


Drogo Clinton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. His head has been shaved. His amber eyes are slightly larger than normal.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to human people

Ideals: Fighting. Flaws: Ugly, Racist, Shy. Bonds: Immigrant, Rich. Occupation: Jeweler

Voice: Slurs words

Attributes [hide]

Drogo Clinton, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)13 (+1) 13 (+1)8 (-1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Adam Huxley, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Marshal does. He is muscular with a powerful set of arms. He wears a deerstalker hat to hide his balding. His eyes are blue and catlike.

Personality: He is fixated on the number 98. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A powerful necromancer made him what he is. A gifted student he started as a Adventurer, but he got bored and became a Marshal. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to open a new tavern.

Flaws: Insane. Bonds: Job, Has a crush, Adventurer, Mentor. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Adam Huxley, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 16 (+3)14 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 13
Languages Common, Aquan, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 26000 sp.


Social Check DCs


John Barney, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an entirely red suit with blue socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. His eyes are likewise blue.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a great chef.

History: Sold as a small child to a necromancer, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, John took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying sister.

Motivation: He wants revenge against giants; and many giants want him driven away

Ideals: Optimist, Gifted. Bonds: Poor, Mentor, Enemies. Occupation: Bather

Voice: Complex vocabulary, royal

Attributes [hide]

John Barney, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills Nature +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 400 gp.


Social Check DCs

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