Diggory Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With bright red hair and a scraggly beard. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: Diggory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He pushes his goals aggressively. He is also a coward if confronted.
History: His mother raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Adventurer, Nature. Occupation: Gardener
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Hugh Dudley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. He wears his black hair down. This violet eyed westerner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Hugh was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Persistence. Flaws: Antagonistic, Impulsive. Bonds: Job. Occupation: Doctor
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Robert Davenport, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a large brown jacket. He has wavy brown hair. His eyes are green and beady.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invites people to come help in his community garden.
History: Gifted from a young age, Robert studied abroad. His childhood dream was to be a Tanner, but he was a colossal failure. He has worked as a Apothecary like his mother before him.
Motivation: Expand his business; and wants to have a good time and be beloved
Ideals: Athletic, Optimist, Philantrophist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Apothecary
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp. 1 Good lock. 1 Good lock. 1 Superior lock.
Nicholas Marlee, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has golden hair. His eyes are a pleasant gray.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a criminal king-pin and mafia family A gifted student he started as a Bricklayer, but he got bored and became a Shoemaker. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To find somewhere to settle down; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Shy, Hedonist, Mundane. Bonds: Criminal record, Job. Occupation: Shoemaker
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Hugh Ansley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He wears his brown hair up. His skin is flawless and his gray eyes scan people very quickly.
Personality: Overbrimming with self-confidence, Hugh isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Hugh enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Nature. Occupation: Mercenary
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Aquan, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
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