Kyle Jacobs, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears clothing that is held on in multiple layers but all of it is in poor condition. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes are slightly larger than normal.
Personality: He is extraordinarily eccentric. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the east to a Animal Trainer, Kyle learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 5 years.
Motivation: Expand his business.
Ideals: Persistence. Flaws: Insane, Shy. Bonds: Poor, Job. Occupation: Animal Trainer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 100 gp.
Theobald Washington, Male Human [Permalink]
Personal [hide]
Description: He wears a tan collared shirt and yellow pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He wears his golden hair down. He tend to wears goggles to shield his eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Theobald hails from a village terrorized by goblins. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: He's looking for his big break; and to reunite with his absent father
Ideals: Professionalism. Flaws: Hedonist. Bonds: Enemies, Adventurer, Family. Occupation: Miner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt. 1 Masterwork Heavy wooden shield.
Adelard Wellington, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He is wearing a long, brown cloak. He has a small bristly mustache and wavy silver hair. He has a tattooed face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Detective business at a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has worked as a Detective like his father before him.
Motivation: Find a way to reverse the transformation of his sister; and he'd like to take his coworkers down a peg
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Job, Criminal record, Family. Occupation: Detective
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Draconic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 6000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Arnold Hale, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he tends to wear a large grey jacket. With bright red hair and a scraggly beard. His eyes are violet and he is always smoking a pipe.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Arnold was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels that his past leaves him morally obligated to help; and many dire rats want him driven away
Flaws: Antagonistic. Bonds: Criminal record, Job, Adventurer, Enemies. Occupation: Servant
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 8000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
William Hackney, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He usually wears his tan robe and has his sickle always slung over his shoulder. His silver hair is greasy and uncared for. He has gleaming, smiling amber eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the north to a Gardener, William learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Gardener.
Motivation: Sabotage a competitor; and expand his business
Flaws: Ugly, Depressed, Impulsive. Bonds: Job, Rich. Occupation: Gardener
Voice: Shortens vowels
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 10 (+0) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!