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NPC Generator

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Advanced [show]


Adelard Westbrook, Male Human [Permalink]

Personal [hide]

Description: A 6'6" northern man, he wears rags and sports a simple walking cane. He keeps his red hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the north. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Impeccable. Flaws: Insane. Bonds: Poor, Has a crush, Adventurer, Immigrant. Occupation: Beggar

Voice: Hollow voice

Attributes [hide]

Adelard Westbrook, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 12 (+1)18 (+4)
Skills Deception +6, Stealth +2
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Thunderstones.


Social Check DCs


Don Charlton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fancy blue suit. His black hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Sculptor business at a young age. A gifted student he started as a Detective, but he got bored and became a Sculptor. He now spends his time doing works of charity.

Motivation: He uses money and sex appeal to get what he needs; and balancing his hectic life and new sculptor responsibilities is difficult

Ideals: Justice, Philantrophist. Flaws: Insane. Bonds: Attractive, Job, Rich. Occupation: Sculptor

Voice: Sore throat, cough

Attributes [hide]

Don Charlton, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)17 (+3) 6 (-2)14 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 8
Languages Common, Gnoll, Draconic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerald Darby, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man is constantly adorned with expensive silk clothing, often dyed in bright violet and white, and wears rings and necklaces with large, colorful gems. He wears a Stetson hat to cover his moderate length auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in a small desert village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and he has decided he is irredeemable

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Nature, Criminal record. Occupation: Healer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerald Darby, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)10 (+0) 9 (-1)11 (+0)
Skills Athletics +4, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +1

Possessions: 18000 cp. Violet garnet (200 gp). Obsidian (9 gp). 1 Silk rope. 1 Hourglass.


Social Check DCs


Wymar Harlan, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and has the majority of his body covered in plate. With a patchy black beard and wild black hair. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Antagonistic. Bonds: Military, Adventurer. Occupation: Sailor

Voice: Prounounces S like Z

Attributes [hide]

Wymar Harlan, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 7 (-2)8 (-1) 17 (+3)16 (+3)
Skills Animal Handling +5, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Bertram Conway, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. His blonde hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He desires power and/or immortality; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Barber

Voice: Russian accent

Attributes [hide]

Bertram Conway, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 13 (+1)15 (+2) 8 (-1)11 (+0)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 1700 sp. Chrysoberyl (50 gp). Onyx (30 gp). Red garnet (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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