Aldous Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his scimitar. His black hair has been sun bleached extensively. His brown eyes peer out from beneath his Stetson green hat.
Personality: He is witty, but his monotone delivery comes off as unnerving He is skeptical of what others tell him and is slow to trust.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his father and his brother before him, after school he went straight into learning to become a Barrister. He ran away from his former home and has been making his living as a Barrister for the past few years.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Joker. Flaws: Shy. Bonds: Military, Job. Occupation: Barrister
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 80 pp.
Theobald Lancaster, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in an above average manner. His white hair is cut short. His violet eyes dart from person to person.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Shoemaker profession.
History: He was raised in a white middle class family as the only child. He worked as a nervous Painter and found it very stressful. He ran away from his former home and has been making his living as a Painter for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job. Occupation: Painter
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +3
Possessions: 20 pp. Silver chalice with lapis lazuli gems (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.
Simon Payton, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and he perpetually has his monstrous two handed axe ready. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the north his family was never financially stable. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Gifted. Bonds: Poor, Criminal record. Occupation: Scribe
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Charles Payton, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He is physically well-built. His long chestnut hair reaches down to his waist. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He loves telling others what to do and how they should feel about things. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Charles was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Charles and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Opinionated, Logical. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Barkeep
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. Emerald (400 gp). Emerald (400 gp).
Everard Berkeley, Male Human [Permalink]
Personal [hide]
Description: This man wears just a grey suit. He is muscular with a powerful set of arms. His auburn hair is lengthy and is close to two feet long. His eyes are likewise brown.
Personality: He is business-like. He takes instructions and follows them to the letter. Energy wise he seems alert and responsive.
History: Everard lived on a farm with his mother, near the main road leading to a nearby town. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found
Ideals: Professionalism, Fighting. Bonds: Family, Adventurer. Occupation: Bookbinder
Voice: German accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon.
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