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NPC Generator

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Advanced [show]


Don Everly, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft green waves gently in the breeze. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.

Motivation: He has money and likes to spend it.

Flaws: Antagonistic. Bonds: Rich, Attractive, Adventurer. Occupation: Layabout

Voice: Timid voice

Attributes [hide]

Don Everly, Male Human Fighter 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)16 (+3) 11 (+0)11 (+0)
Skills Persuasion +3, Religion +6
Senses Passive Perception 10
Languages Common, Ignan, Celestial, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Gilbert Hamilton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a butterfly on it. His red hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Animals are drawn to him, and he is able to talk to them.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 17th year, his parents were killed by a giants raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. He was granted arcane powers by his dying brother.

Motivation: A deep hatred of giants.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Bather

Voice: Nasally tone

Attributes [hide]

Gilbert Hamilton, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)15 (+2) 13 (+1)11 (+0)
Skills Deception +2, Nature +4
Senses Passive Perception 11
Languages Common, Aquan, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 12000 cp.


Social Check DCs


Miles Stratford, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears long strands of sapphire and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long red hair reaches down to his waist. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Navigator job and began his own company from there.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Bonds: Rich, Attractive, Job, Nature. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Miles Stratford, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)11 (+0) 8 (-1)17 (+3)
Skills Nature +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Clerebold Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a pastel and red handkerchief worn on his right side. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a clover on it. He wears a colorful flower in his blonde hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: Calm and collected, he is a well trained Shipwright. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised in a island tribe. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Shipwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Clerebold Bradshaw, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)14 (+2) 15 (+2)6 (-2)
Skills Investigation +4, Persuasion +0
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 10 pp. Red garnet (60 gp). Alexandrite (900 gp).


Social Check DCs


Henry Tinley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his brown hair down. His fierce violet eyes like to dwell on things.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Henry is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the north to a Animal Trainer, Henry learned a great deal about his father's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He struck the Animal Trainer job and began his own company from there.

Motivation: He loathes his own lifestyle; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Depressed. Bonds: Family, Job, Criminal record. Occupation: Animal Trainer

Voice: Irish accent

Attributes [hide]

Henry Tinley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)8 (-1) 11 (+0)16 (+3)
Skills Arcana +1, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 70 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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