Ralf Redfield, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, tan cloak. He carries with him a set of bows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is always cut to a buzz. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was born at the edge of vast plains. He was an apprentice working in his father's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is compelled to act according to his religious beliefs; and expand his business
Ideals: Fighting. Bonds: Job, Enemies, Nature, Adventurer, Religious. Occupation: Gardener
Voice: Spits words with contempt
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 10 (+0) | 5 (-3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.
Percival Wheatley, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He carries with him a set of bows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is short and golden. He has a tattooed face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a Barkeep, his mother struggled to pay the bills. He was taken from his home at a very young age. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Optimist, Gifted. Bonds: Poor, Slave. Occupation: Mason
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Trey Trowbridge, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man likes to wear ponchos typically of a light green in addition to tight pants. His hair is auburn, silky, and of moderate length. His brown eyes are passionate and lively.
Personality: He is overprotective of those who hire his services. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He got into the Ruler business at a young age. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Retire the richest man in the north; and obtaining odd cultural human artifacts is his passion
Ideals: Entrepeneur. Bonds: Attractive, Guardian, Job, Adventurer. Occupation: Ruler
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Banded mail. 1 Chain shirt.
Trym Dudley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a faded coat and loose pants complete with feathered hat. His golden hair is kept up in a ponytail inside a feathered hat. His otherwise smooth face is marked with small tiny scars.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Trym lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Trym took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and wants to open a new tavern
Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Family, Job. Occupation: Barrister
Voice: Posh accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 10 (+0) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
John Yeardley, Male Human [Permalink]
Personal [hide]
Description: He wears a blue shirt with thin brown vertical stripes and black pants. His brown hair is drawn into a tight pony tail with a card scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wishes to resurrect an old love; and an old rival family wants him found
Flaws: Disease. Bonds: Family, Immigrant, Enemies, In love. Occupation: Fisher
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Gold and topaz bottle stopper cork (600 gp). A silver and pearl hairclip (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
