Henry Brady, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is perpetually draped in fineries, but all of this concealed by his earthly robes. and is in decent physical shape. His blonde hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Henry will drive conversation. He also has developed a complete distrust of the Detective profession.
History: His father raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Further expansion of business; and he is greedy
Ideals: Extrovert. Bonds: Attractive, Job, Nature, Rich. Occupation: Banker
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 38 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 19000 cp.
Kyle Halsey, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair has been sun bleached extensively. His eyes are brown.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He pushes his goals aggressively. He is also a coward if confronted.
History: Gifted from a young age, Kyle studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Locksmith for the past few years.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Job, Enemies. Occupation: Locksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 18000 cp. 1 Minor magic item.
Gerard Shelly, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He typically wears blue cloth garments or leather armor. He is bald on top and has large chestnut tufts of hair around his ears. He has violet eyes and a blue hat with a violet feather.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.
History: When he was but 3 years old his parents immigrated from the east. In his 18th year, his parents were killed by a goblins raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Spy for hire.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Insomniac. Bonds: Job, Immigrant, Enemies. Occupation: Spy
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1300 sp.
Conrad Dalton, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Architect uniform, and carries whips. His chestnut hair is greasy and uncared for. His eyes are gray.
Personality: This man loves writing and to teach people writing more than just about anything. He does not trust anyone and sleeps with one eye open.
History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Server, but he got bored and became a Architect. He inherited the family business which he has now maintained for 6 years.
Motivation: Expand his business; and further expansion of business
Ideals: Fighting, Artistic. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Architect
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Cory Tewksbury, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He tends to wear a large blue jacket. His whole body is exceptionally muscular. His auburn hair is thinning but still full. He wears large thick round spectacles.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to loving parents in a slum to the east. From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Interpreter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist, Justice. Bonds: Immigrant, Criminal record, Poor, Attractive. Occupation: Interpreter
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1 Silver holy symbol. 1 Masterwork Musical instrument.
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