Norman Cornish, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. His hair is blonde and curly. His otherwise smooth face is marked with small tiny scars.
Personality: Stoic and calm, he prefers to meditate than take action. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: The child of western immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Disciplined. Flaws: Racist. Bonds: Attractive, Immigrant, In love. Occupation: Armorer
Voice: Stutters
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 1500 sp.
Dustin Law, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. His black hair is styled in orderly dreadlocks. This brown eyed easterner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: When he was but 3 years old his parents immigrated from the east. His childhood dream was to be a Masseuse, but he was a colossal failure. He is searching for what he claims is his rightful reward.
Motivation: Human compassion; and he'd like to take his coworkers down a peg
Ideals: Fighting, Joker. Flaws: Racist. Bonds: Immigrant, Job, Adventurer. Occupation: Spice Merchant
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Celestial, Ignan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2500 sp.
Alexandre Nash, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has shaved his head bald. He wears an eyepatch.
Personality: He dislikes all the random violence that takes place in the east. He cannot resist a sob story and will often dote over anyone who has one.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Alexandre took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and many drow want him driven away
Ideals: Athletic, Pacifist, Philantrophist, Gifted. Flaws: Ugly. Occupation: Shepherd
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 900 sp. A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A miniature golden chest with tiny emeralds lining the top (170 gp).
Kody Livingstone, Male Human [Permalink]
Personal [hide]
Description: This man wears a yellow cloak and cross-gartered brown stockings, and sports empty pouches on his belt. He has shaved his head bald. This gray eyed northerner is not easily forgotten.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and he wants nothing more than to rejoin the army
Ideals: Passionate, Persistence, Gifted. Bonds: Adventurer, Military. Occupation: Armorer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Banded agate (7 gp). Red spinel (50 gp). Sardonyx (80 gp). 1 Minor magic item.
Godfrey Clive, Male Human [Permalink]
Personal [hide]
Description: An older man who tends to wear a large white jacket, he is not a threatening figure. He has no hair. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Godfrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He invites people to come help in his community garden.
History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Godfrey took refuge in the large cave and found the beat up trident and armor he uses now. He's since become an addict/alcoholic.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Artistic, Philantrophist. Flaws: Ugly, Addict, Racist. Bonds: Nature. Occupation: Mortician
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 18000 cp. Star rose quartz (60 gp). Rhodochrosite (5 gp). Sardonyx (60 gp).
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