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NPC Generator

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Advanced [show]


Balimaar Everleigh, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears long strands of amber and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is braided into rings. His eyes are a pleasant gray.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is frequently practicing swordplay.

History: Balimaar lived on a farm with his mother, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Due to his spouse's obsession with being a Seamstress they were divorced and he won custody of their son. He worked as a Barkeep, and he later adopted a second son.

Motivation: He is greedy; and regain custody of his son

Ideals: Justice. Flaws: PTSD. Bonds: Rich, Military, Family. Occupation: Barkeep

Voice: Can't modulate volume

Attributes [hide]

Balimaar Everleigh, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Hubert Marley, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears light armors faded through time and improper care. His whole body is exceptionally muscular. He has silver hair. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great joy in being the best Sellsword in town.

History: He was born to loving parents in a slum to the south. A gifted student he started as a Healer, but he got bored and became a Sellsword. He now owns his own business.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Shy. Bonds: Immigrant, Job, Poor. Occupation: Sellsword

Voice: Loud with bravado

Attributes [hide]

Hubert Marley, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)10 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 12000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ernest Myerscough, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is blonde and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a bit of a xeno-phobe, disliking non-Humans.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Family, Military. Occupation: Cook

Voice: Mumbles to self between sentences

Attributes [hide]

Ernest Myerscough, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)13 (+1) 10 (+0)16 (+3)
Skills Athletics +3, Performance +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 400 gp.


Social Check DCs


Gomory Graeme, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He dresses like a well dressed Body Guard does. He sports a long golden beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the east to a Body Guard, Gomory learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac.

Flaws: Selfish, Disease. Bonds: Job, Criminal record. Occupation: Body Guard

Voice: Soothing and warm

Attributes [hide]

Gomory Graeme, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)7 (-2) 11 (+0)11 (+0)
Skills Perception +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Tourmaline (120 gp).


Social Check DCs


Arnold Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes are slightly larger than normal.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Artistic, Philantrophist. Bonds: Poor, Adventurer, Nature. Occupation: Dyer

Voice: Creaky witch voice

Attributes [hide]

Arnold Cholmondeley, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2100 sp. 1 Healer’s kit. 1 Silk rope. 1 Silk rope.


Social Check DCs

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