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NPC Generator

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Advanced [show]


Clerebold Chatham, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair and beard is wavy and long. His blue unseeing eyes seem to look past you.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Clerebold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Clerebold. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: Wants a kiss; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Disease, Greedy. Bonds: Immigrant, Criminal record, Adventurer, Has a crush. Occupation: Blacksmith

Voice: Hard of hearing, loud

Attributes [hide]

Clerebold Chatham, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 17 (+3)10 (+0) 10 (+0)8 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Cory Windsor, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He does not wear sleeves and tends to eschew shirts when he can avoid it. Beneath his clothing is a huge mess of scar tissue. His blonde hair has been sun bleached extensively. He has a tattooed face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Cory studied abroad. Brilliant and gifted he never wanted to apply himself. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To share knowledge with the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker, Logical, Gifted, Fighting. Bonds: Slave. Occupation: Shipwright

Voice: Voice breaks

Attributes [hide]

Cory Windsor, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 6 (-2)13 (+1) 15 (+2)17 (+3)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Theobald Merton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is wearing the road beaten gear of a warrior, marred by sweets. His brown hair is heavily combed to the right. His ears are large.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. Theobald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theobald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Rich, Criminal record, Job. Occupation: Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Theobald Merton, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)13 (+1) 7 (-2)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Richard Axton, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a black suit, brown shirt, and tan tie. He has a penchant for wearing a ring with an oversized amber on his left hand. His golden hair is thinning but still full. He has a tattooed face.

Personality: He is witty, but his monotone delivery comes off as unnerving The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Richard was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To unite with his brother; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker, Justice. Bonds: Rich, Criminal record, Family. Occupation: Apothecary

Voice: Creaky witch voice

Attributes [hide]

Richard Axton, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)7 (-2) 13 (+1)14 (+2)
Skills Investigation +0, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 80 pp.


Social Check DCs


Patrick Hayes, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy yellow suit. He carries a battered flail and tarnished shortspear as well. His tied-back hair is silver. His blue eyes have a joyful gleam in them most of the time.

Personality: Confrontational and typically high on some drug or another. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Bounty Hunter business at a young age. He was an apprentice working in his father's forge. He got away from his former life and has fallen to alcoholism.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult.

Ideals: Fighting, Logical. Flaws: Addict, Insane. Bonds: Attractive, Job. Occupation: Bounty Hunter

Voice: Aggressive tone

Attributes [hide]

Patrick Hayes, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. 1 Bullseye lantern. 1 Average lock. 1 Bullseye lantern.


Social Check DCs

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