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Advanced [show]


Kyle Marley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He likes to wear ponchos typically of a light brown in addition to tight pants. He wears his golden hair up. He has several tiny jet earrings on each ear.

Personality: He is calm most of the time but flees social interaction. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Born to a pair of adventurers, Kyle grew up listening to his father's many stories. Like his father and his brother before him, after school he went straight into learning to become a Ploughman. He has drifted from career to career and currently works as a Ploughman.

Motivation: He feels kind of lost in life; and a deep hatred of dire rats

Flaws: Shy, Depressed. Bonds: Rich, Enemies, Adventurer, Job. Occupation: Ploughman

Voice: Old thin voice

Attributes [hide]

Kyle Marley, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills Medicine +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gerald Tinley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is golden and curly. His hazel unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Seamstress in town.

History: He was born blind and as such lacked many opportunities for work. Gerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He ran away from his former home and has been making his living as a Seamstress for the past few years.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Disease, Antagonistic. Bonds: Poor, Job, Criminal record. Occupation: Seamstress

Voice: Irish accent

Attributes [hide]

Gerald Tinley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)7 (-2) 16 (+3)12 (+1)
Skills Acrobatics +1, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1800 sp. 1 Masterwork Common Melee.


Social Check DCs


Heward Southey, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a butterfly on it. With bright auburn hair and a scraggly beard. His amber eyes have a joyful gleam in them most of the time.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Doesn't want to be a Slave Trader and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Impeccable, Philantrophist, Gifted, Logical. Bonds: Family. Occupation: Slave Trader

Voice: Speaks through clenched teeth

Attributes [hide]

Heward Southey, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Odo Anderton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are amber.

Personality: Eccentric and domineering, Odo will drive conversation. He has a small toy that he constantly fidgets with.

History: He was born in the east, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.

Motivation: He loathes his own lifestyle.

Ideals: Extrovert. Flaws: Addict, Depressed. Bonds: Poor, Immigrant. Occupation: Fisher

Voice: Soft and mumbly

Attributes [hide]

Odo Anderton, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Smoky quartz (40 gp).


Social Check DCs


Nicholas Langley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a yellow and grey handkerchief worn on his right side, and carries flails. His blonde hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is skeptical of what others tell him and is slow to trust.

History: Nicholas was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He has had some formal music training, and achieved minor success. He now owns his own business.

Motivation: Sabotage a competitor; and to be a fisher again

Ideals: Fighting, Artistic. Flaws: Insomniac, Shy. Bonds: Job, Poor. Occupation: Doctor

Voice: Uses lots of figures of speech

Attributes [hide]

Nicholas Langley, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 18 (+4)14 (+2)
Skills Perception +6, Performance +4
Senses Passive Perception 14
Languages Common, Draconic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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