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NPC Generator

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Advanced [show]


Arnold Clapham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and likes to wear grey tank tops with pastel pants. He keeps his auburn hair in a pixie cut. His eyes are likewise violet. His teeth are white and perfect.

Personality: Arnold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born to a criminal king-pin and mafia family At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable. Bonds: Attractive, Enemies, Criminal record, Slave. Occupation: Doctor

Voice: Timid voice

Attributes [hide]

Arnold Clapham, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)11 (+0) 16 (+3)12 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp.


Social Check DCs


Raymond Yeardley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears baggy tan pantaloons and a brown scarf. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has gray eyes and a tan hat with a brown feather.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to loving parents in a slum to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Passionate, Logical. Bonds: Poor, Attractive, Religious. Occupation: Marshal

Voice: Draws out vowels

Attributes [hide]

Raymond Yeardley, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills History +2, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Golden pearl (100 gp). Obsidian (11 gp). Banded agate (11 gp). Red spinel (100 gp). 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Simon Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a pastel cloak and cross-gartered tan stockings. His hair, while still mostly silver, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a white middle class family as the only child. Like his father and his sister before him, after school he went straight into learning to become a Herbalist. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Blacksmith again.

Ideals: Athletic. Flaws: Antagonistic, Fearful, Mundane. Bonds: Job. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Simon Beitz, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 17 (+3)14 (+2) 12 (+1)11 (+0)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp. 1 Climber’s kit. 1 Climber’s kit.


Social Check DCs


Dean Tindall, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a flattop hair cut. This violet eyed easterner is not easily forgotten.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He cannot resist a sob story and will often dote over anyone who has one.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Philantrophist, Gifted. Bonds: Rich, Enemies. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Dean Tindall, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)14 (+2) 11 (+0)11 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Blue quartz (7 gp).


Social Check DCs


William Holton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing the road beaten gear of a warrior. He wears a colorful flower in his brown hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the west to a Sailor, William learned a great deal about his father's area of expertise. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has drifted from career to career and currently works as a Sailor.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Addict, Impulsive. Bonds: Attractive, Job, Criminal record. Occupation: Sailor

Voice: Russian accent

Attributes [hide]

William Holton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)12 (+1) 13 (+1)17 (+3)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1500 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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