Trym Blythe, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally shirtless and showing off his tattooed chest. His hair is long and auburn with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. His skin is flawless and his gray eyes scan people very quickly.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Trym has worked very hard to control his curse. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: He is greedy; and he desires power and/or immortality
Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Sculptor
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 4 (-3) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 11000 cp.
Gomory Law, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. His white hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He snorts whenever he laughs or is feeling confident. He is lazy and tries to find solutions quickly.
History: Born in the east to a Layabout, Gomory learned a great deal about his father's area of expertise. Over the years he perfected his riding and shooting skills. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To find somewhere to settle down; and to be a stableman again
Flaws: Insane, Lazy, Mundane. Bonds: Attractive, Job, Nature. Occupation: Layabout
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 12 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Everard Dalton, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely white suit with brown socks and a vest with buckled shoes. He has a golden handlebar mustache and slicked back golden hair. This green eyed southerner is not easily forgotten.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of southern immigrants he idolized his mother. Everard was born on a far southern forest where he grew up under the tutelage of his mother, an expert Armorer. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: A deep hatred of orcs; and to reunite with his absent mother
Ideals: Justice. Flaws: Antagonistic. Bonds: Immigrant, Family, Enemies. Occupation: Armorer
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Roland England, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and grey, and wears rings and necklaces with large, colorful gems. His skin is fair and his fingers are delicate and long. His brown hair is matted, messy, and big. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Roland has worked very hard to control his curse. He's since become an addict/alcoholic.
Motivation: Money/treasure; and to clean up the streets
Flaws: Ugly, Addict, Disease. Bonds: Rich, Guardian, Immigrant. Occupation: Sellsword
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 12 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 4 (-3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 5000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Gold dragon comb with red garnet eye (800 gp).
Nicholas Gentry, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a black and violet handkerchief worn on his left side. He keeps his long black hair kept up in a rat tail. He has gleaming, smiling green eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a very good compulsive liar and kleptomaniac.
History: Born in the west his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to trick people and travel the world for free.
Motivation: He wants to meet his childhood hero; and he feels that his past leaves him morally obligated to help
Ideals: Optimist. Bonds: Criminal record, Poor, Job, Adventurer. Occupation: Interpreter
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Celestial, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Eye agate (7 gp). Rhodochrosite (7 gp). Eye agate (7 gp).
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Their contribution stands as a beacon of hope for all adventurers!