Dean Thackeray, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. With bright blonde hair and a scraggly beard. His violet eyes are passionate and lively.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in a small mountains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Body Guard for the past few years.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Ideals: Persistence. Flaws: Antagonistic. Bonds: Nature, Job, Family. Occupation: Body Guard
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Simon Woods, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears brown trousers with black and brown striped suspenders. He wears various colorful collared shirts. His whole body is exceptionally muscular. His auburn hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady gray eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He pushes his goals aggressively. He is also a coward if confronted.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and his relatives are trying to arrange a marriage
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Immigrant, Family. Occupation: Miller
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 27000 sp. 1 Minor magic item.
Lance Tattersall, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He wears tight fitting clothing which further accentuates his frame. His brown hair is knotted and matted. He wears large thick round spectacles.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a pair of adventurers, Lance grew up listening to his mother's many stories. Cursed with vampirism at a very young age, Lance has worked very hard to control his curse. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is compelled to act according to his religious beliefs; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Adventurer, Rich, Religious. Occupation: Fisher
Voice: Slurs words
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate.
Heward Easton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tan tunic with blue highlights, and long red pants that bunch up around his shoes. His black hair has been sun bleached extensively. His gray eyes are passionate and lively.
Personality: He snorts whenever he laughs or is feeling confident. He receives visions of the future at random moments
History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To protect his home; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Guardian. Occupation: Body Guard
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp. Alexandrite (700 gp). Golden pearl (110 gp).
Bertram Walcott, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely grey suit with black socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. His long blonde hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also is a firm believer in the manly ideal.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.
Motivation: Find a way to reverse the transformation of his brother; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Impulsive. Bonds: Poor, Job, Family. Occupation: Armorer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Gnome, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 18000 cp. 1 Silk rope. 1 Healer’s kit.
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Their contribution stands as a beacon of hope for all adventurers!
