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Advanced [show]


Cory Graham, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears many layers of old clothing at all times. His white hair is braided into rings. He wears large thick round spectacles.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great joy in being the best Architect in town.

History: The child of a Shipwright, who enjoyed hunting, Cory was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has worked as a Architect like his mother before him.

Motivation: Wants to open a new tavern.

Ideals: Disciplined. Flaws: Ugly, PTSD. Bonds: Poor, Job, Nature. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Cory Graham, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 300 gp. Alexandrite (800 gp). Zircon (60 gp). Deep blue spinel (800 gp). Tiger eye turquoise (15 gp). 1 Minor magic item.


Social Check DCs


Anthony Tickle, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He is dressed in earthy colors with a red and tan handkerchief worn on his right side. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Anthony was born with his mother's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic. Bonds: Attractive, In love, Rich, Criminal record. Occupation: Scribe

Voice: Jittery and nervous

Attributes [hide]

Anthony Tickle, Male Human Fighter 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 17 (+3)15 (+2)
Skills Investigation +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: Red spinel (100 gp). Obsidian (11 gp). Tiger eye turquoise (11 gp). Jasper (20 gp).


Social Check DCs


Drogo Kelsey, Male Human [Permalink]

Personal [hide]

Description: A 5'2" northern man, he is wearing the road beaten gear of a warrior. He has a very tight haircut. His fierce gray eyes like to dwell on things.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Drogo was born with his mother's beautiful face. His mother was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: Wishes to resurrect an old love; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Military, In love. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Drogo Kelsey, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)10 (+0) 16 (+3)10 (+0)
Skills Insight +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Adelard Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears many layers of old clothing at all times. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Ploughman.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Job. Occupation: Ploughman

Voice: Farmer accent

Attributes [hide]

Adelard Beitz, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)14 (+2) 13 (+1)9 (-1)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Gnoll, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Dumph, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a worn and beaten armor. His auburn hair is braided into rings. His eyes are brown and beady.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot resist a sob story and will often dote over anyone who has one.

History: Gifted from a young age, Gerald studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Joker, Philantrophist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Farmer

Voice: Smooth and feminine

Attributes [hide]

Gerald Dumph, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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