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NPC Generator

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Advanced [show]


Peter Mitchell, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He wears a brown collared shirt and violet pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His golden hair is lengthy and is close to two feet long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is skeptical of what others tell him and is slow to trust.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Shipwright, but he was a colossal failure. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Adventurer. Occupation: Bowyer

Voice: Booming voice

Attributes [hide]

Peter Mitchell, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp.


Social Check DCs


Bertram Colton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears skinny pants and wears a white and red robe with the hood down. His hair is long and red with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. When Bertram reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Greedy. Bonds: Family, Military, Adventurer. Occupation: Gardener

Voice: Sensual and smooth

Attributes [hide]

Bertram Colton, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)9 (-1) 13 (+1)10 (+0)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 60 pp. Obsidian (14 gp). Black star sapphire (500 gp). Blue sapphire (500 gp). Malachite (14 gp).


Social Check DCs


Clerebold Gentry, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is thinning but still full. His eyes are blue and catlike.

Personality: His tongue was cut out and he uses sign language. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the north. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and balancing his hectic life and new assassin responsibilities is difficult

Ideals: Logical, Gifted. Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Clerebold Gentry, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)6 (-2) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple -2

Possessions: 400 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Trey Chester, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His auburn hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is skeptical of what others tell him and is slow to trust.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His martial abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Shy. Bonds: Rich. Occupation: Slave Trader

Voice: growls and snarls, animalistic

Attributes [hide]

Trey Chester, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)10 (+0) 15 (+2)9 (-1)
Skills Arcana +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 7000 cp. Coral (160 gp). Silver pearl (160 gp). Fire opal (1200 gp). Aquamarine (1200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Nicholas Winterbourne, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean black cloak covering his clean studded leather. His chestnut hair is slicked back into a classic pompadour. He has a dull look in his violet eyes.

Personality: Confrontational and typically high on some drug or another. He is obsessed with his god.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He left for the west, certain he would find work there.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Addict, Disease. Bonds: Immigrant, Religious, Rich. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Nicholas Winterbourne, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)9 (-1) 14 (+2)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Everburning torch. 5 Acid flasks. 1 Everburning torch.


Social Check DCs

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