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Advanced [show]


Anthony Blankley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. His chestnut hair is lengthy and is close to two feet long. His eyes are brown and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A true patriot, Anthony would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Butcher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and he is content

Ideals: Impeccable. Flaws: Mundane. Bonds: Rich, Military, Mentor, Family. Occupation: Beggar

Voice: Timid voice

Attributes [hide]

Anthony Blankley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)7 (-2) 12 (+1)9 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Musical instrument. 1 Disguise kit.


Social Check DCs


Aldous Kinsley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is bald on top and has large white tufts of hair around his ears. His amber eyes are slightly larger than normal.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also hits on women, regardless of circumstances.

History: He got into the Adventurer business at a young age. Cursed with lycanthropy at a very young age, Aldous has worked very hard to control his curse. He has achieved small success as a Adventurer.

Motivation: He is greedy; and further expansion of business

Flaws: Ugly, Sensitive, Disease. Bonds: Rich, Has a crush, Job. Occupation: Adventurer

Voice: Rolls R's

Attributes [hide]

Aldous Kinsley, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)12 (+1) 9 (-1)12 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gerard Sheldon, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is drawn into a tight pony tail with a clover scrunchie. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not trust anyone and sleeps with one eye open.

History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Gerard never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Regain custody of his daughter.

Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Family, In love. Occupation: Painter

Voice: Russian accent

Attributes [hide]

Gerard Sheldon, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)17 (+3) 13 (+1)8 (-1)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Giant, Aquan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gilbert Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Mayor uniform, and he perpetually has his pickaxe ready. He wears a colorful flower in his white hair. He is baby faced.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He plays an instrument quite well.

History: Gilbert was born with his father's beautiful face. He was an apprentice working in his father's forge. He struck the Mayor job and began his own company from there.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and to be a mason again

Ideals: Fighting, Opinionated, Artistic. Bonds: Job, Attractive. Occupation: Mayor

Voice: Italian accent

Attributes [hide]

Gilbert Lindsay, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 17 (+3)13 (+1) 14 (+2)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: Just what you see.


Social Check DCs


Geoffrey Dumph, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a blue and black robe with the hood down. He has red hair. His green eyes lackadaisically let the world flow into them.

Personality: This man loves singing and to teach people singing more than just about anything. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Geoffrey was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Through the years after Geoffrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Geoffrey's mother didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic. Bonds: Mentor, Poor, Adventurer. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Geoffrey Dumph, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 4 (-3)11 (+0) 10 (+0)12 (+1)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 23000 cp.


Social Check DCs

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