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NPC Generator

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Advanced [show]


Thomas Barlow, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow cloak. He carries a battered shortbow and tarnished greataxe as well. He has brown hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thomas is combative with any and all who dare try his patience in the slightest.

History: He got into the Performer business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and balancing his hectic life and new performer responsibilities is difficult

Ideals: Fighting, Justice. Flaws: Secretive. Bonds: Attractive, Job, Family. Occupation: Performer

Voice: Thin and wheezing

Attributes [hide]

Thomas Barlow, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)10 (+0) 12 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Bertram Brixton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man has the majority of his body covered in plate. His auburn hair is drawn into a tight pony tail with a clover scrunchie. His gray eyes have a joyful gleam in them most of the time.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with a spirit at a very young age, Bertram has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Athletic. Flaws: Disease. Bonds: Adventurer, Immigrant. Occupation: Painter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Brixton, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)17 (+3) 7 (-2)13 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 8
Languages Common, Orc, Goblin, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp.


Social Check DCs


Gerald Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south to a Sailor, Gerald learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spice Merchant. He hasn't told them the truth, but wants to settle down with them.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and sabotage a competitor

Ideals: Impeccable. Bonds: Job, Nature, Has a crush, Enemies. Occupation: Sailor

Voice: Speaks with lips pursed

Attributes [hide]

Gerald Berkeley, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)9 (-1) 16 (+3)14 (+2)
Skills Deception +4, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Odo Ryland, Male Human [Permalink]

Personal [hide]

Description: A 5'1" southern man, he dresses well, typically a more casual-formal manner. He has a small bristly mustache and wavy chestnut hair. His gray eyes peer out from beneath his feathered green hat.

Personality: He exudes charisma. He is a tour de force of persuasion. He takes great joy in being the best Engraver in town.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Engraver arts, while his mother instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered south to less war torn lands. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his old friends; and expand his business

Flaws: PTSD. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Engraver

Voice: Boston accent

Attributes [hide]

Odo Ryland, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)16 (+3) 17 (+3)14 (+2)
Skills Performance +4, Stealth +1
Senses Passive Perception 13
Languages Common, Aquan, Goblin, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 44000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp).


Social Check DCs


Solomon Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered white stockings. His hair is white and very short. His eyes are blue and beady.

Personality: He is business-like. He takes instructions and follows them to the letter. He never wears the same outfit twice, unless he absolutely has to.

History: He got into the Sage business at a young age. When Solomon reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Sage job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and he wants nothing more than to rejoin the army

Ideals: Professionalism, Artistic. Flaws: Ugly. Bonds: Job, Military. Occupation: Sage

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Solomon Wellington, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 14 (+2)8 (-1) 9 (-1)17 (+3)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Malachite (8 gp). Golden pearl (140 gp). Jade (140 gp). Red spinel (140 gp). 1 Minor magic item.


Social Check DCs

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