Anselm Marlee, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a auburn handlebar mustache and slicked back auburn hair. He has green eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Flaws: Fearful. Bonds: Adventurer, Attractive, Job, Rich. Occupation: Sellsword
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
Possessions: 500 gp.
Gerard Emsworth, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a black costume with the symbols of death on his torso. He has a small bristly mustache and wavy golden hair. He wears a mask on his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a criminal king-pin and mafia family His father was a mechanic, and taught him how to fix just about anything. Being a Barber kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Joker, Persistence. Flaws: Shy. Bonds: Poor, Criminal record. Occupation: Barber
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Gnome, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Freshwater pearl (5 gp). Peridot (80 gp).
Robert Colton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a long, tan cloak. His tied-back hair is silver. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is business-like. He takes instructions and follows them to the letter. Animals are drawn to him, and he is able to talk to them.
History: Born to a pair of adventurers, Robert grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.
Motivation: Wants to work out more often.
Ideals: Athletic, Professionalism, Gifted, Fighting. Bonds: Attractive, Adventurer. Occupation: Body Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp.
Geoffrey Harlow, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is typically in his Masseuse uniform. His silver hair is heavily combed to the right. His ears are large.
Personality: Abrasive and pushy, he has a hard time making friends. He also has developed a complete distrust of the Body Guard profession.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants revenge against dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Masseuse
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp.
Bertram Langston, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is typically in his Barrister uniform. His white hair and beard is wavy and long. His half smiles and brown eyes are beguiling and draw you in.
Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Gifted from a young age, Bertram studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He tends to his Barrister job now, and dutifully fulfills any obligations he has.
Motivation: To be a Apothecary again; and sabotage a competitor
Ideals: Impeccable, Opinionated, Gifted. Bonds: Job, Attractive. Occupation: Barrister
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
