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NPC Generator

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Advanced [show]


Everard Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of morningstars on his belt, each one with a jet on the hilt. He has no hair. His eyes are a pleasant amber.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is searching for what he claims is his rightful reward.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted, Justice. Flaws: Ugly. Bonds: Adventurer. Occupation: Adventurer

Voice: Soft and mumbly

Attributes [hide]

Everard Sutherland, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 10 (+0)17 (+3)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 24000 cp. Deep blue spinel (700 gp). Silver pearl (160 gp). Red garnet (160 gp). Golden pearl (160 gp). 1 Minor magic item.


Social Check DCs


Arnold Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with broad hat. He is physically well-built. His hair is chestnut and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Arnold hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is skeptical of what others tell him and is slow to trust.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's attracted to the PC; and to prove his worth to the world

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Dyer

Voice: Eastern European accent

Attributes [hide]

Arnold Brandon, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)16 (+3) 9 (-1)15 (+2)
Skills Medicine +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven, Terran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Chain shirt. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Henry Tattersall, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is typically in his Miner uniform. His hair is silver and curly. His eyes are a pleasant gray.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Henry was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Henry's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Miner.

Motivation: Further expansion of business; and he's repulsed by the pc

Ideals: Justice. Flaws: Hedonist, Antagonistic. Bonds: Job, Military. Occupation: Miner

Voice: Dutch accent

Attributes [hide]

Henry Tattersall, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Amethyst (160 gp). Blue quartz (16 gp). 1 Average lock. 1 Masterwork Musical instrument.


Social Check DCs


Wymar Emsworth, Male Human [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear. He is bristling with hidden weapons, mostly bastard swords and clubs. His chestnut hair, when down, is lengthy. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Barrister kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Passionate, Fighting. Flaws: Impulsive. Bonds: Criminal record, Slave. Occupation: Barrister

Voice: Old Prospector

Attributes [hide]

Wymar Emsworth, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)16 (+3) 14 (+2)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 10000 cp. Rose (30 gp). Blue sapphire (800 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gilbert Kimberley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear flannel. His auburn hair is long and unkept. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a logical person and will generally grow upset if things defy logic and science.

History: A powerful brothel owner made him what he is. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Mentor, Criminal record. Occupation: Sculptor

Voice: Old Prospector

Attributes [hide]

Gilbert Kimberley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)11 (+0) 8 (-1)16 (+3)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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