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Advanced [show]


Norman Badger, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. His tied-back hair is golden. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Norman has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by goblins. Norman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: To get a good night's sleep.

Flaws: Disease, Insomniac. Bonds: Attractive, Guardian, Enemies. Occupation: Stylist

Voice: Booming voice

Attributes [hide]

Norman Badger, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)7 (-2) 8 (-1)9 (-1)
Skills Investigation +0, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Charles Alton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and pastel, and wears rings and necklaces with large, colorful gems. His auburn hair is matted, messy, and big. He has several tiny emerald earrings on each ear.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gifted from a young age, Charles studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and money/treasure

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer, Mentor. Occupation: Stylist

Voice: Laughs frequently while speaking

Attributes [hide]

Charles Alton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)13 (+1) 15 (+2)16 (+3)
Skills Arcana +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 19000 cp.


Social Check DCs


Miles Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears dark leathers with embroidery. He wears his hair in dreadlocks. He has gray eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is harsh and unforgiving.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Further expansion of business; and he seems to be bored by most things

Ideals: Athletic, Gifted. Flaws: Antagonistic, Mundane. Bonds: Job. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Miles Dalton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)8 (-1) 15 (+2)15 (+2)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 90 pp. 1 Darkwood Buckler. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Gunter Harrington, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple blue robe with red stripes complete with hood. He is muscular with a powerful set of arms. He wears his brown hair down. This hazel eyed easterner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a Map Maker, his father struggled to pay the bills. He was an apprentice working in his father's forge. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of brigands

Flaws: Disease. Bonds: Job, Enemies, Poor. Occupation: Body Guard

Voice: Loud with bravado

Attributes [hide]

Gunter Harrington, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 4000 cp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Arnold Milton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a red collared shirt and violet pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. He wears a broad hat to hide his balding. His eyes, though not visible through his cowl, are brown.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Roofer like his mother before him.

Motivation: He is greedy; and to prove his worth to the world

Flaws: Impulsive, Disease. Bonds: Immigrant, Job, Rich. Occupation: Roofer

Voice: Soothing and warm

Attributes [hide]

Arnold Milton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)11 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Large well-done wool tapestry (200 gp). Silver comb with moonstones (800 gp). 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs

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