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NPC Generator

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Advanced [show]


Tim Soames, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. His hair is brown and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is overprotective of those who hire his services. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is searching for what he claims is his rightful reward.

Motivation: To protect his home; and he has passion for adventuring and risk

Ideals: Philantrophist. Bonds: Adventurer, Guardian, Religious, Mentor. Occupation: Map Maker

Voice: Shortens vowels

Attributes [hide]

Tim Soames, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)6 (-2) 12 (+1)15 (+2)
Skills Nature +0, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 90 pp. Golden yellow topaz (900 gp). Violet garnet (900 gp). Deep blue spinel (900 gp).


Social Check DCs


Ernest Royal, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears rags and sports a simple walking cane. He wears his blonde hair up in a very large beehive style do. His eyes are a pleasant hazel.

Personality: Confrontational and typically high on some drug or another. He is an amazing painter.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ernest was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ernest decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Gifted. Flaws: Addict. Bonds: Poor, Attractive, Immigrant, Criminal record. Occupation: Bellfounder

Voice: Pronounces O like U

Attributes [hide]

Ernest Royal, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)7 (-2) 14 (+2)12 (+1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1

Possessions: 14000 sp.


Social Check DCs


Godfrey Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a fine chain shirt which he covers with white colored cloaks and clothing. He wears his white hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to loving parents in a slum to the north. As a young adult he joined a group advocating for an improvement in Human conditions. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and sabotage a competitor

Ideals: Joker. Flaws: Racist. Bonds: Attractive, Job, Poor. Occupation: Engraver

Voice: Tuts and clicks tongue

Attributes [hide]

Godfrey Mitchell, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)16 (+3) 11 (+0)15 (+2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 10
Languages Common, Gnoll, Infernal, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Guy Lancaster, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He very much looks the part of a Gardener. His golden hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He enjoys reading and quiet.

History: He was born in the south, but his parents moved at a very young age to the west. His father took him hunting and taught him how to get in the mind of other creatures. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Logical. Bonds: Job, Attractive, Immigrant, Nature. Occupation: Gardener

Voice: Excited and jittery

Attributes [hide]

Guy Lancaster, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)11 (+0) 12 (+1)18 (+4)
Skills Deception +6, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Halsey, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has styled his white hair well, parting it to the left. His green eyes are passionate and lively.

Personality: His tongue was cut out and he uses sign language. He would rather hide behind his crafts than deal with other people.

History: He got into the Bounty Hunter business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Barber, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Disease, Shy. Bonds: Attractive, Job. Occupation: Bounty Hunter

Voice: Soothing and warm

Attributes [hide]

John Halsey, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)16 (+3) 16 (+3)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Auran, Aquan, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 10 pp.


Social Check DCs

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