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NPC Generator

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Kyle Clare, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tattered old clothes. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. As long as the job gets done he does not care how it got done.

History: He was born to loving parents in a slum to the south. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A deep hatred of illithids.

Ideals: Professionalism, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Junk Dealer

Voice: Indian accent

Attributes [hide]

Kyle Clare, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 11 (+0)17 (+3) 10 (+0)15 (+2)
Skills History +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Auran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1600 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Randal Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His white hair is styled in orderly dreadlocks. His eyes are likewise hazel.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in a small plains village. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To be a Gardener again; and he wants to meet his childhood hero

Flaws: Shy, PTSD. Bonds: Adventurer, Nature, Job. Occupation: Stylist

Voice: Pronounces O like U

Attributes [hide]

Randal Berkeley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 14 (+2)10 (+0)
Skills History +2, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Old masterpiece painting (900 gp). Fire opal pendant on a fine gold chain (900 gp).


Social Check DCs


Geoffrey Walcott, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear green tank tops with red pants. His brown hair is greasy and uncared for. He is baby faced.

Personality: He speaks before he thinks and is too direct. He is obsessed with finding treasure.

History: Born in the north to a Soapmaker, Geoffrey learned a great deal about his father's area of expertise. His divine abilities were realized during a raid on his village. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Adventurer, Job. Occupation: Soapmaker

Voice: Timid voice

Attributes [hide]

Geoffrey Walcott, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 18 (+4)14 (+2) 10 (+0)14 (+2)
Skills Insight +2, Religion +4
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 10 pp. 1 Masterwork Musical instrument. 1 Disguise kit. 1 Magnifying glass. 1 Masterwork manacles.


Social Check DCs


Thomas Colton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and a wedding ring on his right hand. His long black hair is drawn into a two foot long braid. This hazel eyed southerner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. He is an amazing painter.

History: He was born at the edge of vast desert. His mother had invested heavily in several trade routes and wanted him to inherit them. He was granted necromantic powers by his dying sister.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted. Bonds: Rich, In love, Religious, Nature. Occupation: Bather

Voice: Dutch accent

Attributes [hide]

Thomas Colton, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 12 (+1)13 (+1)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trym Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green shirt with thin brown vertical stripes and yellow pants. His hair is black and curly. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Trym was born in the east. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants his loneliness to end.

Ideals: Logical, Persistence. Flaws: Antagonistic. Bonds: Immigrant, Attractive. Occupation: Courier

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Wentworth, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs

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